PS4/PS5 Yooka-Laylee

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Non so come può convincere,C'è ancora tanto lavoro da fare..

Dalle animazioni,alla fluidità al level design //content.invisioncic.com/a283374/emoticons/sisi.gif

Quando dovrebbe uscire?
Ottobre 2016,hanno ancora molto tempo //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Hanno iniziato a mandare le email per il questionario delle ricompense del Kickstarter. Danno anche la possibilità di aumentare la donazione per prendere le reward più alte, fino a quella da 70 sterle //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
Ultima modifica da un moderatore:
confermo che è arrivata anche ame l'email per la scelta della piattaforma e altri dettagli, dovrebbe essere arrivata a tutti i backers //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Team17 will publish Yooka-Laylee and eyes retail release:

Team17 will publish Yooka-Laylee and says it wants to take the Kickstarter phenomenon to retail.
The 3D platformer generated £2m via crowd-funding in June. It is the spiritual successor to Rare’s Banjo Kazooie and is being created by Playtonic, a studio set-up by former Rare veterans.

Team17 will release Yooka-Laylee next year. The Worms developer moved into publishing in 2013 and has scored a number of hits, such as this year’s prision escape game, The Escapists.

The firm will assist Playtonic with localisation, certification, QA, marketing and other business matters.

“Team17 has significant experience in making the most of releasing a game,” explained Gavin Price, creative lead and studio head at Playtonic.

“Personally I feel it would be a great shame if after our great Kickstarter success, we delivered on our promise of a great game and then it underperformed sales-wise because we didn’t have the knowledge, or made a mistake in the way we released or marketed the game.

“Thanks to our Kickstarter backers, we’re on a really positive trajectory and Team17 is acting like a booster for us on top of that by handling non-game dev tasks.”

Yooka-Laylee is potentially a big deal for Team17. The Banjo Kazooie series was a major seller, and Team17 MD Debbie Bestwick feels the 80,000 people that have already backed the project only represents a small proportion of the game’s eventual audience.

“[This partnership] is probably more significant than either Team17 or Playtonic fully realise right now,” she says. “They are friends of ours and we want to help it make sense for everyone.

“To the industry it’s probably another reason for people to look at what we are doing even closer. We’ve built an exciting, modern games label here that helps creators achieve their goals with a team who understands what it takes to release a game, all the while keeping full control of their studio and IP. We’re building a strong track record for helping indie devs and Playtonic is going to move that reputation to another level. Our goals and targets remain exactly the same as they always were: to help creators bring their games to market.”
http://www.mcvuk.com/news/read/team17-will-publish-yooka-laylee-and-eyes-retail-release/0153431

 
Ottimo!

 
Quindi è semi-confermata la versione retail, davvero ottimo! //content.invisioncic.com/a283374/emoticons/Gab3.gif

 
Dear backers, friends and people who misspelled ‘platonic’ in Google search,.

Playtonic was founded because our team wanted to create the kind of games we used to, in the way that we used to; in a small, collaborative team in an environment that breeds creativity. We believed these philosophies appealed not only to us, but also to you, the fans – and through your incredible support of our Kickstarter you proved that we were at least half-right.

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Today we’re heads down, full of caffeine (and cake), totally focussed on delivering a game that lives up to your expectations and ticks every one of our Kickstarter promises. A quick look over my shoulder and I can see animations, characters, sprawling levels and new gameplay features flying in to the latest build… the pent-up passion from the whole team for this game is unstoppable, and we can’t wait to show you more of Yooka-Laylee in the future.

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In order for the Playtonic team to continue concentrating 100% on delivering the best game possible, we’re excited to announce that we’ve partnered with independent games label Team17, who will handle the long list of support tasks we need as an independent developer.

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From the start we said we’d welcome a partner that could genuinely improve the creation of Yooka-Laylee, but only if that relationship maintained our core principles and independence. Team 17 impressed us from day one with both its passion for the game (in fact, a lot of their staff are backers!) and its vast experience of collaborating with indie devs.

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To clarify, this isn’t a traditional publisher deal: Team 17 understands what we want to achieve as a studio and has created a unique partnership with us. Team 17 will improve Yooka-Laylee in a myriad of ways, not least in expanded localisation (more languages!), QA testing, certification and store management - Basically, all the stuff that game creators don’t want to worry about.


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Playtonic remains completely independent and owns everything we do - thanks to you - and we’re really, really proud to be able to say that our game is 100% funded via Kickstarter.


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The whole team are chuffed to bits to have Team 17’s support. It’s taken lots of non-game dev pressure off our ageing, clicking shoulders (not a joke sadly) while Team 17 uses its expertise in other areas, including the various business necessities that indie studios traditionally struggle with. Because let’s be honest; nobody wants Kev Bayliss searching for bugs all day, or Grant Kirkhope attempting to translate a joke into Portuguese – you want them focussed on creating a great game.

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With the resources and expertise of a great partner behind us, we’re now more confident than ever that we can deliver Yooka-Laylee to backers and new fans alike on time and in the best possible shape it can be. If you have any questions about the announcement feel free to contact us on Twitter or via the forums – and thanks again for your support.

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Gavin Price & The entire (still growing) Playtonic Team
Praticamente Team 17 si occupa della localizzazione e del marketing/publishing, tutto quanto incassato con Kick resta ancorato alla progettazione e agli step promessi. //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ho tante aspettative su questo gioco. é da troppo tempo che mancano platform su PS
Dai che se questo farà successo riprenderanno crash e tornerà la golden age dei platform! //content.invisioncic.com/a283374/emoticons/rana.png

 
Retail mia sicuro //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Ultima modifica da un moderatore:
Playtonic Games ha annunciato nel corso della giornata di oggi Rextro Sixtyfourus, un nuovo personaggio per Yooka-Laylee. Il dinosauro è stato progettato da Mark Stevenson e si ispira ai platform 3D degli anni '90. Rextro Sixtyfourus sarà il custode delle macchine arcade nascoste in ogni livello.“Abbiamo deciso di utilizzare un dinosauro abbastanza presto poiché questa creatura si associa naturalmente a un'epoca passata” ha dichiarato Mark Stevenson “Mi sono ispirato principalmente ai personaggi che avevo realizzato per Donkey Kong 64. Volevo che Rex catturasse l'era degli inizi della mia carriera, che comprende lavori per i giochi Donkey Kong e Super Nintendo.”

224985_1a.jpg
Sempre più mio //content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
Kev Bayliss entra a far parte di Playtonic games:http://www.playtonicgames.com/bayliss-goes-permanent/

As S Club 7’s HR team probably once said, there ain’t no update like an employment update – especially when it involves legendary character artist Mr. Kev Bayliss.

Welcome aboard, you bleach blonde Adonis, you.

Welcome aboard, you bleach blonde Adonis, you.

In his previous life, Kev was one of the first employees at Rare. As ‘Graphics Director’ he created the memorable character casts for a plethora of gaming classics including Battletoads, Killer Instinct, Diddy Kong Racing and StarFox Adventures.

However, the prestigious scribbler is perhaps most famous for his work forming the origins of Donkey Kong Country, working with Shigeru Miyamoto to create the modern Donkey Kong and sidekick Diddy (the DKC art team also included Playtonic employees Steve Mayles, Steven Hurst and Mark Stevenson.)

Kev’s been flirting (and sketching) with Playtonic for a while now, but clearly our new kitchen facilities have been enough to convince him to go steady. We’ll let him explain in his own words below.

See the Playtonic Team page for further staff-related analysis. For a more detailed catch up on Kev’s career read our Kev Bayliss interview from last summer.

Welcome aboard, Kev!
 
Speriamo, alla release non manca poi così' tanto //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Speriamo, alla release non manca poi così' tanto //content.invisioncic.com/a283374/emoticons/sisi.gif
Quando è prevista?

- speaking from my personal holocron. May the force be with you

 
Speriamo in qualche news, l'unico video gameplay che abbiamo é di una pre alpha realizzata (a detta di playtonic) un poco più di un mese per mettere l'anteprima sulla pagina kickstarter :bah!:

 
Quando è prevista?
- speaking from my personal holocron. May the force be with you
Ottobre 2016 mi pare

 
Voglio la data :cripper:

 
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