PS5 Zenless Zone Zero | Action Gacha di MiHoYo | Disponibile

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sanno esattamente cosa fanno :asd:
 
 
Stanno migliorando tantissimo patch dopo patch ma si mantengono sul lato "relax" anche perchè devono creare e programmare le prossime patch senza rilasciare enormi patch mentre gli altri due fratelli (Genshin e Star Rail) stanno nella fase "patch importanti" come Genshin con Natlan ora, nella 1.4 tutti i personaggi saranno giocabili liberamente nell'open world e quindi, suppongo, che sarà da lì che ingraneranno con la trama (con la squadra della Sezione 6), anche perchè sarà il turno di Vergil-Ehm Miyabi nella 1.5
 
mi sono dissanguato per jane io , quindi per me è tutto skip a prescindere fino a myabi
 
La fusione tra Zhongli e Bennett in un unico personaggio a livello di kit :asd:
 


dev-face-to-face-tldr-v0-mgf2y2n60pqd1.png

Cosa hanno detto ulteriormente i devs:
Who is talking:

  • Game Designer: Y
  • Guest: HEITONGGUGE
TV Mode experience stuff?:

  • There won't be any more "TV Mode" in the main story
  • We will continue to optimize the "TV Mode" experience
  • "TV Mode" won't disappear, it will just be more fun
  • Fairy will automatically collect the rewards you have missed out on for a stage
  • Future plans: Redesign the early main story flow and some commissions
  • (something about needing to do this to show players their dedication and commitment)
Hollow Zero stuff:

  • Combat-only Hollow Zero experience is coming soon
  • New gameplay will be more focused on combat variety
  • We will provide more varied Battle Rank criteria in the future
  • (showed a new node in Shiyu Defense (Ambush Node as the 4th node) before showing/reminding us about the Disputed Node as an example of them experimenting what could be a future mode)
Character Building related:

  • Drinking coffee will no longer cost Dennies
  • (from the in-game dev pic, seems regular coffee will give +80 Battery Charge (currently it gives +60))
  • Dismantling W-Engines will no longer cost Dennies
  • Newly added Backup Battery Charge function
  • Optimized the provision of material drops
  • (more double drop events)
  • New way to obtain Notorious Hunt materials
  • (can use Battery Charge to challenge Notorious Hunt for rewards)
  • (and Outpost Logistics selling a Notorious Hunt mat selector box (1 Reserved Relics box for 150 Z-Merits (Limit x4)) (resetting monthly like the other items))
Future plans....:

  • Future plans: New elite and boss enemy types
  • Future plans: Optimize enemies, more varied combat experience
  • Future plans: Optimize enemy lock-on experience
  • (manual lock-on adjustments)
  • New "switch back" function for mobile devices
  • (providing mobile players the same ability to switch back to previous Agents (that PC and PS already have))
  • Future plans: Adjust Decibels and Ultimates
  • (potentially individual Ultimate usage (minimal details shared))
  • Future plans: All characters will be controllable in the city
  • (switching between MCs and Agents in overworld. need some time b/c characters like Ben are too big and will get stuck in some places)
  • Future plans: Expand city functions, enrich daily life experience
  • Future plans: Optimize transition between the city and stages
  • (e.g. lumina square optimizations)
  • Future plans: New accompany mode, meet up with Agents in the city
  • (more dates/hangouts with Agents?)
Game file size and optimizations:

  • Future plans: Continued optimization of Agent models
  • Future plans: Add new game resource management function
  • Zenless Zone Zero cloud gaming coming soon!
Bonus improvement:

  • I will optimize myself (lol)
  • (re-iterating this is a young (new) team)
 
Ultima modifica:


dev-face-to-face-tldr-v0-mgf2y2n60pqd1.png

Cosa hanno detto ulteriormente i devs:
Who is talking:

  • Game Designer: Y
  • Guest: HEITONGGUGE
TV Mode experience stuff?:

  • There won't be any more "TV Mode" in the main story
  • We will continue to optimize the "TV Mode" experience
  • "TV Mode" won't disappear, it will just be more fun
  • Fairy will automatically collect the rewards you have missed out on for a stage
  • Future plans: Redesign the early main story flow and some commissions
  • (something about needing to do this to show players their dedication and commitment)
Hollow Zero stuff:

  • Combat-only Hollow Zero experience is coming soon
  • New gameplay will be more focused on combat variety
  • We will provide more varied Battle Rank criteria in the future
  • (showed a new node in Shiyu Defense (Ambush Node as the 4th node) before showing/reminding us about the Disputed Node as an example of them experimenting what could be a future mode)
Character Building related:

  • Drinking coffee will no longer cost Dennies
  • (from the in-game dev pic, seems regular coffee will give +80 Battery Charge (currently it gives +60))
  • Dismantling W-Engines will no longer cost Dennies
  • Newly added Backup Battery Charge function
  • Optimized the provision of material drops
  • (more double drop events)
  • New way to obtain Notorious Hunt materials
  • (can use Battery Charge to challenge Notorious Hunt for rewards)
  • (and Outpost Logistics selling a Notorious Hunt mat selector box (1 Reserved Relics box for 150 Z-Merits (Limit x4)) (resetting monthly like the other items))
Future plans....:

  • Future plans: New elite and boss enemy types
  • Future plans: Optimize enemies, more varied combat experience
  • Future plans: Optimize enemy lock-on experience
  • (manual lock-on adjustments)
  • New "switch back" function for mobile devices
  • (providing mobile players the same ability to switch back to previous Agents (that PC and PS already have))
  • Future plans: Adjust Decibels and Ultimates
  • (potentially individual Ultimate usage (minimal details shared))
  • Future plans: All characters will be controllable in the city
  • (switching between MCs and Agents in overworld. need some time b/c characters like Ben are too big and will get stuck in some places)
  • Future plans: Expand city functions, enrich daily life experience
  • Future plans: Optimize transition between the city and stages
  • (e.g. lumina square optimizations)
  • Future plans: New accompany mode, meet up with Agents in the city
  • (more dates/hangouts with Agents?)
Game file size and optimizations:

  • Future plans: Continued optimization of Agent models
  • Future plans: Add new game resource management function
  • Zenless Zone Zero cloud gaming coming soon!
Bonus improvement:

  • I will optimize myself (lol)
  • (re-iterating this is a young (new) team)

Per me è da Boldare e rossare di brutto! Finalmente
 
il minigioco che hanno messo nell'evento è il crack

assurdo come una cosa cosi semplice ti porti a giocare di continuo

capisco perchè vampire survivors ha avuto quel successo :asd:
 
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