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Pubblicità
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Cosa hanno detto ulteriormente i devs:
Who is talking:
TV Mode experience stuff?:
- Game Designer: Y
- Guest: HEITONGGUGE
Hollow Zero stuff:
- There won't be any more "TV Mode" in the main story
- We will continue to optimize the "TV Mode" experience
- "TV Mode" won't disappear, it will just be more fun
- Fairy will automatically collect the rewards you have missed out on for a stage
- Future plans: Redesign the early main story flow and some commissions
- (something about needing to do this to show players their dedication and commitment)
Character Building related:
- Combat-only Hollow Zero experience is coming soon
- New gameplay will be more focused on combat variety
- We will provide more varied Battle Rank criteria in the future
- (showed a new node in Shiyu Defense (Ambush Node as the 4th node) before showing/reminding us about the Disputed Node as an example of them experimenting what could be a future mode)
Future plans....:
- Drinking coffee will no longer cost Dennies
- (from the in-game dev pic, seems regular coffee will give +80 Battery Charge (currently it gives +60))
- Dismantling W-Engines will no longer cost Dennies
- Newly added Backup Battery Charge function
- Optimized the provision of material drops
- (more double drop events)
- New way to obtain Notorious Hunt materials
- (can use Battery Charge to challenge Notorious Hunt for rewards)
- (and Outpost Logistics selling a Notorious Hunt mat selector box (1 Reserved Relics box for 150 Z-Merits (Limit x4)) (resetting monthly like the other items))
Game file size and optimizations:
- Future plans: New elite and boss enemy types
- Future plans: Optimize enemies, more varied combat experience
- Future plans: Optimize enemy lock-on experience
- (manual lock-on adjustments)
- New "switch back" function for mobile devices
- (providing mobile players the same ability to switch back to previous Agents (that PC and PS already have))
- Future plans: Adjust Decibels and Ultimates
- (potentially individual Ultimate usage (minimal details shared))
- Future plans: All characters will be controllable in the city
- (switching between MCs and Agents in overworld. need some time b/c characters like Ben are too big and will get stuck in some places)
- Future plans: Expand city functions, enrich daily life experience
- Future plans: Optimize transition between the city and stages
- (e.g. lumina square optimizations)
- Future plans: New accompany mode, meet up with Agents in the city
- (more dates/hangouts with Agents?)
Bonus improvement:
- Future plans: Continued optimization of Agent models
- Future plans: Add new game resource management function
- Zenless Zone Zero cloud gaming coming soon!
- I will optimize myself (lol)
- (re-iterating this is a young (new) team)