Game Bloodborne | From Software/Sony Japan Studio |

  • Autore discussione Autore discussione Igniz83
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Anche quella di DaS faceva cagare, l'unica che emana ispirazione è quella di DeS asiatico.

 
Piuttosto brutta come cover //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif

 
https://www.youtube.com/watch?feature=player_embedded&v=EeyK6Q_RkCs

Ecco invece il famoso Chalice Dungeon,quello che cambierà ogni volta per ogni giocatore.:morris82:

Atmosfera da world 5-2 direttamente dal passato Demon's Souls

Non mi piace molto però lo scontro con il boss...sarà forse il nuovo sistema di recupero della salute,ma alcuni scontri sembrano premiare fin troppo la scelta di attaccare sempre e comunque,incuranti delle reazioni dell'avversario.:morristend:

Manca ancora troppo tempo.//content.invisioncic.com/a283374/emoticons/rana.png

 
Io spero che questa zona sia una zona secondaria, dove non sei costretto a passarci obbligatoriamente.

Il boss è abbastanza sottotono, sembra Fairness di Bayonetta in versione decadente.

Miyazaki è bellissimo e ride.

 
>Over 10 maps in the world.

>Each map is unique with it's own "situation."

The Chalice dungeon is a multi-layered map located in the city's lower levels

>Procedurally generated, but massive, spanning the entire underground area of the city.

>Each area in the underground has a holy chalice; finding that allows you to break the seal and access another section.

>By multi-layer, that means there are three layers to present different surprises and traps to widen the game's strategy

>After generating your dungeon through the Holy Chalice ritual, it stays fixed. That allows players the opportunity to master each dungeon while still providing "fresh and interesting" experiences.

>Assume the difficulty level of the dungeons is high. They won't be easy to breeze through.

Like Demon's Souls, the focus on is on the sense of accomplishment and achievement after clearing a dungeon.

Increase the scale of sharing. Players will be able to share generated dungoens and the methods they used to complete them. You can narrow those down to specific communities or just a close group of friends.

>The Chalice Dungeon isn't tied into the main story; it's optional.

>Character customization will be about on level with Dark Souls II, but there will also be some unique features. As an action-RPG, it'll have everything "to be expected from an RPG."

>The team is working to keep the game running at the highest frame rate they can, and the final specifications will depend on what works best for the experience.

>There is PvP in the game.

>There might be something along the lines of the fight in Dark Souls II where you took on the role of a boss and fought against another player.

>The concept of dying and Hollowing from Demon's/Dark Souls will exist in some form in Bloodborne as well.

>The dungeon you saw during the keynote was made for the presentation; the actual dungeons will be much larger and more complex.

>The boss characters are also part of the randomly generated element.

Grazie a *** il dungeon casuale è opzionale.

 
La cover non fa impazzire neanche me

 
Piuttosto brutta come cover //content.invisioncic.com/a283374/emoticons/250978_ahsisi.gif
Più che altro è la 1385174571947591-milionesima cover con il main di spalle :sad2:

 
>Over 10 maps in the world.>Each map is unique with it's own "situation."

The Chalice dungeon is a multi-layered map located in the city's lower levels

>Procedurally generated, but massive, spanning the entire underground area of the city.

>Each area in the underground has a holy chalice; finding that allows you to break the seal and access another section.

>By multi-layer, that means there are three layers to present different surprises and traps to widen the game's strategy

>After generating your dungeon through the Holy Chalice ritual, it stays fixed. That allows players the opportunity to master each dungeon while still providing "fresh and interesting" experiences.

>Assume the difficulty level of the dungeons is high. They won't be easy to breeze through.

Like Demon's Souls, the focus on is on the sense of accomplishment and achievement after clearing a dungeon.

Increase the scale of sharing. Players will be able to share generated dungoens and the methods they used to complete them. You can narrow those down to specific communities or just a close group of friends.

>The Chalice Dungeon isn't tied into the main story; it's optional.

>Character customization will be about on level with Dark Souls II, but there will also be some unique features. As an action-RPG, it'll have everything "to be expected from an RPG."

>The team is working to keep the game running at the highest frame rate they can, and the final specifications will depend on what works best for the experience.

>There is PvP in the game.

>There might be something along the lines of the fight in Dark Souls II where you took on the role of a boss and fought against another player.

>The concept of dying and Hollowing from Demon's/Dark Souls will exist in some form in Bloodborne as well.

>The dungeon you saw during the keynote was made for the presentation; the actual dungeons will be much larger and more complex.

>The boss characters are also part of the randomly generated element.

Grazie a *** il dungeon casuale è opzionale.
opzionale,ma se all'interno si potessero trovare armi interessanti od oggetti non disponibili in altri luoghi?:unsisi:

 
Ultima modifica da un moderatore:
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Bloodborne collector’s editions and pre-order extras revealed

Following the reveal of the unique Chalice Dungeon feature and new multiplayer details at last week’s PSX event, I’m excited to reveal two new editions of Bloodborne along with exclusive pre-order offers.

Bloodborne Collector’s Edition (€79.99 RRP)

The Bloodborne Collector’s Edition includes:

• Bloodborne PS4 game

• SteelBook case

• Premium art book with exclusive concept art

• Digital soundtrack of the game

Bloodborne Nightmare Edition (€119.99 RRP)

The Bloodborne Nightmare Edition includes the following items housed within a unique Book Tin:

• Bloodborne PS4 game

• SteelBook case

• Premium art book with exclusive concept art

• Digital soundtrack of the game

• Bloodborne gothic notebook

• Quill & red ink set

• “Top Hat” Messenger skin

• Bell trinket

We have also have some cool pre-order bonuses too, available from selected retailers, exclusively for PlayStation 4:

‘Fedora’ Messenger Skin

Messengers deliver unique messages left by fellow journeymen to aid you on your quest, or fool you into making a fatal mistake. This Messenger is wearing a Fedora Hat and appears to you and other users when you leave a message in-game.

‘Bandages’ Messenger Skin

Messengers deliver unique messages left by fellow journeymen to aid you on your quest, or fool you into making a fatal mistake. This Messenger is wearing Bandages over their heads and appears to you and other users when you leave a message in-game.

Comprare!!!!!!!!!!!!!!!!!!!:conte: :conte:

- - - Aggiornato - - -

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The Bloodborne SteelBook features unique artwork by From Software on the inside and out, and is exclusively available as a pre-order incentive.
Bloodborne, the Collector’s Edition and Nightmare Edition are all available to pre-order at your local participating retailer.
 
D1 //content.invisioncic.com/a283374/emoticons/sisi.gif

 
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