Quindi il rumor delle 10 missioni per ciascuno è smentito...chissà come sarà gestita questa cosa, in ogni caso mi sembra un sistema decisamente più flessibile di quello di Dmc4
Edit: intervista Dengeki (http://dengekionline.com/elem/000/001/803/1803411/)
* There will be some missions where players can choose which character to play as.
* **Itsuno confirmed that you can customize the number of weapons you carry. He also said it's possible to equip every weapon at the same time.**
* There will be progression for both weapons and styles. Itsuno vaguely said players will learn new skills by upgrading weapons and styles.
* The idea for using motorcycle as a weapon had always been there since DMC2. In DMC3, they included it in a cutscene but couldn't implement it as an actual weapon for players to use.
* When attacking with Cavaliere, you can input attacks at precise timing to perform additional moves. Matt said the weapon should feel refreshing in many ways.
* Balrog is a weapon Dante obtained before DMC5 when he defeated a demon of the same name.
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Itsuno said there will be no healing items (probably talking about vital stars, not sure if he's talking about green orbs) so devil trigger will be more important on higher difficulties. In addition, he said the D.T. gauge will fill up more quickly than before.
* The devs really wanted to do better than DmC. They saw that game as their rival so they took a lot of time and effort to create a game with rich atmosphere. Itsuno mentioned they reworked on the red barrier when enemies appear about 3 times during development.
* Automatic assist mode is designed to train newer players for manual mode. Player commands will be prioritized so players can slowly switch to playing manually.
* There is a feature in the game that shows which direction you should be going. Itsuno called this feature "embarrassing for us", as good stage design shouldn't let players get lost, but decided to implement it in case players lost their ways.
Altra info:
* During gameplay Itsuno said Royalguard will be easier to use than before. He also said Royal release will not be Dante's strongest attack.
Assurdo che non ci saranno oggetti curativi, questo sì che è un bel cambiamento!