PS4 | PS5 Elden Ring | Shadow of the Erdtree disponibile!

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zaza50 dal telefono non riesco a navigare decentemente, novità su come giri su PS5?
 
zaza50 dal telefono non riesco a navigare decentemente, novità su come giri su PS5?
Qualche stutter di caricamento come prevedibile, e grafica definita outdated (ma questo vale per tutte). Performance con qualche altalena.
Insomma sembra l'immagine sputata del CNT di qualche mese fa.
 
SolidSnake91

What isn't acceptable is the framerate. The game has two options: Performance Mode aims for 60 frames-per-second while Quality Mode improves the graphics. The vast majority of our playthrough was conducted in Performance Mode, and rarely did the title maintain a consistent framerate for any decent length of time. We're not talking dramatic drops that slow the game to a crawl, but rather constant little dips here and there which become a bit of a nuisance. While we just about managed to put up with it, you'll constantly notice the framerate dipping no matter where you are in the open world or what you're doing.

Except there's more: persistent texture pop-in occasionally spoils the scenery. It happens most often when fast travelling to Sites of Grace, but can also occur when you're simply riding about the open world. It takes a second or two for the greenery at your feet to load in, and other smaller objects will suddenly just appear in the distance despite being able to see the landscape well beyond them. A common problem for open world games, but it's particularly egregious in Elden Ring.

And then we have the load screens, of which there are surprisingly many. While they never last for more than a few seconds, they're plentiful enough to take you out of the experience somewhat. It's understandable when one is needed to fast travel across the world, but they also appear when all you need to do is cross a magical barrier using the key in your inventory. You're moving forward maybe three feet, but we suppose the title theoretically has to load in a new area at that point. It's not a FromSoftware game without some technical flaws, though, is it?
 
Ma nessun altro titolo a parte Zelda potrà ambire a una media del genere
 
Sono le stesse problematiche del CNT. Come prevedibile a livello tecnico c'è poco da fare :asd: Ma nel complesso pare godibile su tutte le versioni testate (SX, PS5, e PC di fascia medio alta), come preventivato.
 
Siamo di f
SolidSnake91

What isn't acceptable is the framerate. The game has two options: Performance Mode aims for 60 frames-per-second while Quality Mode improves the graphics. The vast majority of our playthrough was conducted in Performance Mode, and rarely did the title maintain a consistent framerate for any decent length of time. We're not talking dramatic drops that slow the game to a crawl, but rather constant little dips here and there which become a bit of a nuisance. While we just about managed to put up with it, you'll constantly notice the framerate dipping no matter where you are in the open world or what you're doing.

Except there's more: persistent texture pop-in occasionally spoils the scenery. It happens most often when fast travelling to Sites of Grace, but can also occur when you're simply riding about the open world. It takes a second or two for the greenery at your feet to load in, and other smaller objects will suddenly just appear in the distance despite being able to see the landscape well beyond them. A common problem for open world games, but it's particularly egregious in Elden Ring.

And then we have the load screens, of which there are surprisingly many. While they never last for more than a few seconds, they're plentiful enough to take you out of the experience somewhat. It's understandable when one is needed to fast travel across the world, but they also appear when all you need to do is cross a magical barrier using the key in your inventory. You're moving forward maybe three feet, but we suppose the title theoretically has to load in a new area at that point. It's not a FromSoftware game without some technical flaws, though, is it?
Io credo che per opere di questa portata qualche piccola sbavatura al lancio è normale. Anche BOTW che girava su un hardware sicuramente più difficile da gestire, aveva grossi cali al lancio, poi fixati.
Se non si tratta di roba gamebreking alla Cyberpunk, non può e non deve influenzare il giudizio finale.
 
Cmq vi ho sempre detto, che la serie DS è una delle saghe che preferisco di più in assoluto?

:trollface:

Cmq sembra che possa venir apprezzato, anche da chi non è avezzo a questa saga. :sisi:
Ma quest'anno la sfida per il GOTY 2022 sarà davvero dura. :asd:
 
 
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