Sora91
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- 18 Feb 2010
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However, when developing FFVII Revelation, we wanted to change things, so this time, we’re asking players to make more choices of their own. We’ve included far more sections in this game where players’ choices are so crucial that they can alter not only how they progress through the game, but even the direction of the storytelling itself. In that sense, players will need to make decisions under a certain amount of tension, and I think that’s one of the biggest differences from FFVII Rebirth.
Huge Materia?





