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I remake di Crash e Spyro sono usciti su PC con 1 anno di ritardo, no? Tra 4 mesi sarà passato 1 anno dal rilascio di CTR su console.

 
No, PC. La patch serve per trasferire il gioco da GFWL a Steam/R* launcher.
ok, chiaro, grazie  (avevo scritto pc e l ho pure corretto).

 Non ho  piu' il gioco e mi e' venuta la curiosita' per  il mp di cui tutti parlano bene. Pare che su console  funzioni ancora. Mi sa che lo ricompro.

 
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ok, chiaro, grazie  (avevo scritto pc e l ho pure corretto).

 Non ho  piu' il gioco e mi e' venuta la curiosita' per  il mp di cui tutti parlano bene. Pare che su console  funzioni ancora. Mi sa che lo ricompro.
Il multi di GTA IV è estremamente divertente perchè privo di tutte le cavolate grindose, predatorie e social aggiunte nel V.

La rimozione di questa modalità è veramente un peccato ma su PC esiste un mp non ufficiale che funziona su server dedicati di terzi. Dopo un inizio parecchio zoppicante, aveva ingranato e funzionava piuttosto bene tanto che spesso lo utilizzavo per giocare in mappe moddate.

Spero verrà aggiornato per supportare anche questa nuova Complete Edition.

 
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Steam release: il 13 Marzo

 
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Hello, everyone. PlatinumGames chief game designer Hideki Kamiya here.

It’s my honor today, at long last, to announce an all-new, all-original project from PlatinumGames. In the fourteen years since we founded this company, we’ve worked towards the dream of making and releasing a game based on a Platinum intellectual property. Now, we’re finally stepping up to that starting line.

What makes this new title different from what we’ve done before? Let me explain a bit, because I’m sure you’ll agree that this is a giant step for PlatinumGames!

We’ve made a wide variety of games throughout our history, sometimes based on existing properties, like NieR:Automata; sometimes wholly original stories, like Bayonetta and ASTRAL CHAIN. Our work has found a core of passionate fans who trust us to deliver high-quality action games.

But PlatinumGames has thus far only been a developer. That means we make the games, and that’s it. All of our titles up until how have been made under contracts, with cooperation and funding from the publishers who distribute them.

Of course, everyone at Platinum and I are extremely grateful for the relationship that we’ve made with all of you through the games we’ve made so far. But ultimately, all of those games belong to publishers. Any and all decisions about how those games are promoted, how their content is used, and so on, are entirely up to the publisher.

As a creator, it’s hard not to think of my games as my children. After all, it takes a lot of hard work to raise them up, and a lot of love, too. However, once they’re done, any choices about them are entirely out of my hands. So, for example, no matter how many times people tell me, “You should make a sequel to this game,” or, “I’d love to see it on that console,” there’s nothing I can do about it.

Which brings us to Project G.G. (that’s just a working title, by the way). Project G.G. is different. Unlike any of the games we’ve made so far, it’s going to be a 100% PlatinumGames title. For everything from its setting and characters, to its game design and story, to how it’s promoted – PlatinumGames is in full control.

Of course, that has its downsides, too. We’ll be taking on new risks that we’ve never had to assume before as a contracted developer. Having full control over the Project G.G. IP gives us a ton of freedom, but also a ton of responsibility. Still, I think we can harness that sense of responsibility and turn it into motivation to make Project G.G. the best game it can be.

Like I said before, with Project G.G., we’re stepping up to a starting line. The finish line is still a long way away. But I know I’m looking forward to running the race! I hope you’ll cheer us on.

And if you’d like to join us at Platinum as we start out on this new endeavor, I sincerely hope you’ll take a look at our jobs page and see if there’s a position that’s right for you.

On behalf of the Project G.G. team and all of PlatinumGames, thank you for your support!

  • The magazine shows a boy posing, body covered in a pale light, and transforming into a giant to fight against a kaiju.
  • Directed by Kamiya, the game will go against the user's expectations and take on challenges that Platinum has never taken on before.
  • Action game with a giant hero (Think Ultraman). Kamiya stresses that action will not be the only focus of the game.
  • Launching on all existing platforms.
  • Platinum is putting the development team together, and opening a 100 person studio on Tokyo. There are already around 15 people working on it.
  • Inaba mentions Platinum got other capital investment offers like Tencent's but rejected them because they wanted to have more freedom.
  • The last 2 projects of Platinum 4 are new and Inaba remarks that the last one will be pretty interesting.


https://www.resetera.com/threads/project-gg-hideki-kamiyas-new-project-announced-teaser-trailer.172004/

 
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F

 
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Come mai questo ritardo per il port PC di BL3? Eppure gli altri capitoli uscirono in contemporanea PC-console...  :pig:

 
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