On the last day of the early registration deadline, Game Developers Conference 2013 organizers have announced a special lecture from Konami's Hideo Kojima, who will publicly show his division's FOX Engine in detail for the first time, via demonstrations of the development process and workflow behind Metal Gear Solid Ground Zeroes.
In the sponsored session entitled 'Photorealism through the eyes of a 'Fox' - The core of Metal Gear Solid: Ground Zeroes (Presented by Kojima Productions),' he and his staff will share the key components and unique methods used to create the visuals seen in Metal Gear Solid Ground Zeroes.
Demonstrations during the tech-focused talk will center around the FOX Engine lighting system, character realism, environmental changes, graphics techniques and explanations, and the FOX Engine tools.