PS4 Mirror's Edge Catalyst

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un pò di info rumor da una gola profonda

- Faking nothing, the E3 2013 Mirror’s Edge 2 teaser was indeed entirely real time and generally unscripted, including the combat systems. Rocket Chainsaw has now seen both in motion in test environments, and they match up, graphically and mechanically.
- Target platforms are Xbox One, PlayStation 4, PC, and Mac.

- Reiterating statements from DICE, Mirror’s Edge 2 is a total reboot.

- Core goal of the reboot is to create an open world, living breathing city for you to explore.

- Part of this open world environment includes a persistent, “always online” component. The open world is considered a multiplayer “playground” where other plays can drop-in/drop-out seamlessly, freely choosing their level of interaction with other players and the game world. A comparison to Journey‘s online feature was given as the closest example.

- Other general multiplayer components include co-op and competitive modes, such as time trials

- Rebooting the universe means new enemies. Mirror’s Edge 2 will include many AI opponents, some on equal footing to Faith. Among these are the standard cannon fodder Protectors, melee combat expert Sentinels, and armoured gun wielding Enforcers. We’ve been told that Faith does not have guns.

- DICE has taken on a lot of feedback from Mirror’s Edge in shaping the combat system for Mirror’s Edge 2. Heavy revisions have shaped the combat away from useless gunplay and one button combats (like the nut-punch) to a deeper system that emphasises speed and fluidity. Environment interaction is also a key feature of the combat system, Faith able to push, punch, and kick enemies out of the way, over ledges, tables, and railings. These physics driven interactions are combined with 1-2-3 punch/kick style combos, wall running, flips, and other martial arts moves, as well as brief grapples. Occasionally a third person take-down move will be used when an enemy is beaten, and “adaptive slow-motion” is used vary sparingly, mostly just to highlight cool sequences, like the E3 2013 trailer face punch. Rocket Chainsaw has seen all of these combat functions performed in real time, without scripting.

- While DICE are committed to providing a deeper combat system, melee combat is not the single focus of Mirror’s Edge 2. DICE does not consider Mirror’s Edge 2 as a brawler, but instead a racing game at heart. For the development team, the focus is on creating a game all about parkour: speed, fluidity, and mastery of your environment. Even these changes to the combat system are being done to prevent issues with Mirror’s Edge where players would have a stretch of parkour with intermittent pace breaking stops to fight an opponent. DICE wishes to seamlessly integrate encounters and the combat system into the feeling of speed and parkour mastery, so players even while fighting are still on the move, making progress, and interacting with their environment.

- Its target release date is in 2016. Sorry kids. Fingers crossed it comes around earlier!
 
New details on Mirror’s Edge 2, announced at last year’s E3, have reportedly leaked via RocketChainsaw, the website of NeoGAF admin EvilChildren, which claims to have seen “video content of the in-development game.”

Get the information below.

The game is being targeted for a 2016 release across PlayStation 4, Xbox One, PC, and Mac.
The E3 2013 teaser was “entirely real-time and generally unscripted,” including combat. The in-development build matches up graphically and mechanically.

The game is a total reboot of the series. The core goal is to create a “living, breathing city” in a open world for players to explore.

The open world environment includes a “persistent, ‘always online’ component,” where the open world is considered a “multiplayer ‘playground’” where other players can seamlessly drop-in or out and freely choose their level of interaction with other players in the game world. Journey‘s online feature was given as an example.

Other multiplayer components include co-op and competitive modes, such as time trials.

New enemies, including some AI opponents on equal footing to Faith, are being made. Additionally, there’s the standard cannon fodder Protectors, melee combat expert Sentinels, and armored gun wielding Enforcers.

Faith will not have a gun.

Feedback from the first game’s combat system has helped shaped the second’s, which has seen heavy revision. There is no more gun-play or one-button combat, but a “deeper system that emphasizes speed and fluidity.” Environment interaction is a key feature to combat, with Faith being able to push, punch, and kick enemies out of the way, and over ledges, tables, and railings.

These physics-driven interactions are combined with 1-2-3 punch and kick-style combos, wall running, flips, and other martial arts moves, as well as brief grapples. From time to time, a third-person take-down move will be used when an enemy is beaten, and “adaptive slow motion” is used “very sparingly” to highlight certain sequences.

Mirror’s Edge 2 is being considered a racing game at heart, as the team is focused on creating a game all about parkour, speed, fluidity, and mastery of the environment. The combat changes are being made to seamlessly integrate encounters and the combat system into the feeling of speed and mastering parkour.
http://gematsu.com/2014/03/rumor-first-details-mirrors-edge-2#sspmC3vlxVpExZ2Z.99

 
Ultima modifica da un moderatore:
ti ho bruciato di ben 18 secondi //content.invisioncic.com/a283374/emoticons/rJjoqET.gif

 
2016? sperando che sia almeno inizio //content.invisioncic.com/a283374/emoticons/paura.gif

 
Se è un reboot perchè chiamarlo Mirror's Edge 2 ? :stu2:
Infatti si intitola solo Mirror's Edge //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Azz speravo nel 2015 come anno d'uscita, vabbè //content.invisioncic.com/a283374/emoticons/rana.png

 
Orca, questa si che è una notizia inaspettata :morris82:

Curiosissimo di vedere qualcosa, anche se nuovo non lo comprerò sicuramente //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
vabè, tanto sarà un piccolo assaggio, con un TBA 2016 sul groppone //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Primavera 2016 imho, confidando in un gameplay all'e3

Devo ancora recuperare il primo ma mi ha sempre ispirato //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Ultima modifica da un moderatore:
Questa si che è una bella notizia, avrei detto che se ne riparlava il prossimo anno //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Incuriosisce anche il nuovo titolo dei Criterion (se è Burnuot (s)vengo)

 
Trailer di 50 secondi //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif cioè esce tra 2 anni :rickds:

 
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