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Tralasciando la pessima versione x1, che gira a 1080p a dettagli inferiori rispetto a ps4 base, e nella stessa scena una va a 27 fps l'altra a 39.
Inutile, con ps4 Pro non ce la fanno ad avere i 60 fps solidi manco a 1080p nativi. é tutto per avere quelle 4 foglie in più in lontananza e miglior lod.
Hanno ''sbagliato'' aprroccio un pò su tutte e tre le versioni.
Su X1 doveva girare a 900p invece che a 1080p, almeno manteneva i 30 fps stabili.
Su ps4 base dovevano cappare il frame a 30, cosi era bello solido, invece di avere un futile frame tra i 30 e i 50 con cali.
Su Ps4 Pro lasciar perdere quei pochi dettagli grafici in più, e sarebbe girato a 60 fps fissi (a 1080p,ovvio).
From a visual perspective,
Sniper Elite 4 operates at a native 1080p on Xbox One, PlayStation 4 and even PS4 Pro. At first glance, all console versions of the game look very similar, but a closer look sees three distinct levels of visual quality. At the bottom of the pile, Xbox One features
less impressive texture and shadow filtering, while object rendering takes a small hit too compared to the base PlayStation 4 release. However, everything else looks fine on Xbox One, matching PS4 down to the grass draw distance, up-close shadow resolution and ambient occlusion quality. There may be a fine margin of difference elsewhere, but the standard PS4 isn't getting too much more as a bonus here - it's more about additional layers of visual refinement, easily missed in the heat of the action.
And the same can be said as we move from PlayStation 4 onto PS4 Pro. In thie case, Rebellion decided not to boost resolution - Sniper Elite 4 resolves native 1080p, even with the Pro set to output a 4K image. The idea here is that the developer uses the machine's extra GPU and CPU horsepower to render out higher quality effects, closer to PC's higher-end settings.
As things stand,
Pro's visual upgrades are best noticed when put side-by-side with a regular PS4. Otherwise, they tend to be less noticeable. The improved draw distance definitely helps - reducing short-range pop-in and also resolving far more object detail on extended vista views, where far more foliage and even object tessellation is evident.
Shadow, lighting and reflection improvements are indeed included, but the boost over the base PS4 isn't exactly revelatory.
On Xbox One you get a capped 30fps set-up, with an adaptive v-sync that allows the game to tear when a frame fails to render within its 33ms render time. In other words, if Xbox One can't hold a stable 30fps - which is very often, sadly - you'll see intrusive full-screen tearing. This means you'll see a perceptible wobble to the screen in taxing areas, with only partial frames pushed out by the Xbox One's less capable GPU. The tearing is a touch frustrating to witness and it has far more of an impact on the look of the game than the console's other minor visual downgrades.Performance really is an issue for the Microsoft platform. It drops as low as 18fps during scoped-in views, and generally runs in the mid-to-high 20fps region while running around the map.
We can't help but wonder whether a drop to 900p may have produced a more consistent performance level - even if resolving far off detail (or targets) may be more challenging.
Meanwhile, v-sync is fully enabled on both PS4 and PS4 Pro, but performance is fully unlocked - and clearly much faster than the Xbox One build. In the case of the base PS4,
we can't help but wish that an optional 30fps cap could be included - performance is often very close to the half-refresh experience anyway, and it would have helped to produce a more consistent refresh.
Continuous lurching between 30-50fps really does the game few favours, making movement feel quite uneven.
PS4 Pro's enhanced performance is the biggest improvement - to the point where we'd consider trading in the visual upgrades if it could get the frame-rate to more consistently lock to 60fps.
However, Pro's performance read-out is still far from a locked 1080p60, with lengthy bouts down to 40-45fps when battles really kick off.That said, we can't help but wonder what a higher resolution Sniper Elite 4 experience would look like, especially if a 30fps cap were introduced.