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magari poi con qualche patch aggiusteranno un minimo...lo spero almeno.Su One hanno fatto il compitino, quando ruota la telecamera nella zona boschiva ha cali bruschi e anche pesanti.
Lo spero proprio, comunque quando rilasceranno lo stress-test ci faremo tante risate //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifmagari poi con qualche patch aggiusteranno un minimo...lo spero almeno.
A look at the difference between playing Just Cause 3 on PC and Xbox One... sort of.
For more, go to http://www.pcgamer.com
Questa è fantastica, ultimate trolling //content.invisioncic.com/a283374/emoticons/rJjoqET.gif//content.invisioncic.com/a283374/emoticons/rJjoqET.gif
Eh allora mi sa che c'è qualcosa che non va //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifHo visto la comparison su Just Cause 3 e comunque hanno fatto un lavoro eccellente su console, nonostante il frame graficamente è al pari di Very High su PC.
Purtroppo non trovo comparative //content.invisioncic.com/a283374/emoticons/tristenev.pngDivinity original sin meglio su one o ps4 ? Non riesco a trovare nulla sul tubo![]()
Just Cause 3 is a technologically ambitious, absolutely beautiful open world game on all three platforms, but it's difficult to avoid the feeling that the title is simply too much for the consoles to handle effectively. When the explosive action is at its heights, performance can drop down to the low to mid-20s, and dips are even lower on Xbox One. But frame-rates by their very nature are averages - it's the 'in the second' metrics that are most alarming - 66ms and 83ms stutter in the game's most action-packed moments has to be addressed.
The best PC graphics cards
Digital Foundry on the GPUs that can match or exceed console visuals.
The best PC graphics cards
Of the two versions, it's clearly the PlayStation 4 release that is preferable. The resolution increase is welcome, if not exactly a major boon during gameplay, but it's the less impacted performance level that sees it take point. You won't escape the frame-time latency issues in the thick of the action, but at least the worst excesses are blunted, to a certain extent. It's going to be really hard for Avalanche to comprehensively address this specific issue, but it's clear that optimisation should be a priority there for any future update. On top of that, the developer really needs to address the loading time issues. Here we found another PS4 advantage - anything up to a minute faster than the Xbox One version, though curiously restarting after a checkpoint saw load times virtually equalise between the two platforms.
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