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uscirà tra aprile e giugno, ci stanno ancora lavorando suMi viene male....
Fatelo uscire il 21 dicembre cosi posso morire con la mia copia stretta stretta //content.invisioncic.com/a283374/emoticons/1.gif
In pratica è passato da finestra di lancio a (probabilmente) 6 mesi dal D1 della console.uscirà tra aprile e giugno, ci stanno ancora lavorando su
Io qnd ho visto quella scena sono impazzitoAvete visto che texture fantastiche nella caverna con tanto di illuminazione ed ombreggiatura dinamica sulle asperità.Ed è un gioco derivato da Wii, semplicemente fantastico.
Confermo //content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifIo qnd ho visto quella scena sono impazzitoNon vedo l'ora di averlo //content.invisioncic.com/a283374/emoticons/sisi.gif
A GameMaster il Miya dichiara di stare tornando sulle orme del primo Pikmin in questa terza iterazione, dato che la scelta di rendere il gioco meno intenso e pressante attuata in Pikmin 2 non l'ha convinto.Shigeru Miyamoto has told GamesMaster that Pikmin 3 will return to its roots in a strategy game that's more like the original than the second game in the series.
Miyamoto admitted that he didn't entirely agree with the decision to make the game less stressful for the player with Pikmin 2 which dropped the time limits that were placed on the player in the original GameCube title.
Asked if his team had to make some important decisions about the direction of Pikmin before they started development, Miyamoto said: "That's actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3. First of all by looking at Pikmin 1 we noticed that it wasn't a very easy game for people to play, and from time to time they had to feel some stress.
"Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn't agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game."
Miyamoto said that he wanted to get back to basics with Pikmin 3: "When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn't just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea."