Should fans of your past games be concerned that you're about to drastically shift focus?
Inaba: I think both Kamiya and I would say that we have lots of different ideas for things that we want to do regarding online and multiplayer. We both think that's a fun concept and we want to explore that more. But at the same time, we don't want it to be taken as a message that we're abandoning games similar to what we would've made up until now. If we have an interesting idea, I don't think that there's any reason that we would say, 'no, we don't do that anymore, we're done with that'. So, we're interested in both ways.
Kamiya: I think in terms of the expectations of fans in relation to linear action games like NieR and Bayonetta, we understand that we do get some respect for the action games that we've created, and we're always happy to hear that. But we don't want to be labelled as 'the action game company', we want to be labelled as a company that is interested in original, fun gameplay.
Something like Sol Cresta isn't this black sheep, where it's totally different… it still feels like part of the family because at the end of the day, we feel that it's an original, fun thing that we wanted to do. I hope that with the things that we do in the future that philosophy will become more apparent to our fans.