God of GTA
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- 4 Feb 2003
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oddio... il pacifico!!!!!
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Ieri ci ho giocato tranquillamente. Prova ad andare su Steam, click destro sul gioco>>proprietà>>file locali>>verifica integrità delle cache del gioco. Non sono affatto sicuro sia quello, ma prima di disinstallare è meglio tentare.tra ieri l'altro e ieri steam mi ha scaricato circa 2giga di dati..bene, oggi il gioco non parte più: mi da: "failed to find defualt engine ,ini to retrive My Documents subdirectory to use. Force quitting".
Qualcuno sa cosa devo fare? disinstallare? o è qualche problema inerente a ciò che ha scaricato? anche se a dire il vero non vedo notizie relative ad update in questi giorni..
We're releasing an update later today (if all goes well) and below is the list of changes and fixes:pubblicato da [TW]Yoshiro @ 07:44PM on November 02, 2011
-Initial implementation of demorecording to support clan play and server admins
-Fixed a server crash in garbage collection that would sometimes happen when changing maps
-Fixed main menu movie corruption (random green squares) when going to/from fullscreen when the startup movies are playing
-Fixed dynamic shadows for fixed MG's not being visible when deployed
-Fixed "double ironsights" issue
-Fixed exploit where players could hide window curtains, etc. by changing their world texture group lod bias
-Fixed bullet decals being completely black in low texture settings
-Fixed black scope textures on Panzer IV
-Fixed interaction icon showing during transitions to a seat inside a tank
-Fixed object and object material popping when you start or stop sprinting
-Added showing the name of the player you are spectating on the hud
Notes on Demo Recording:
First pass implementation of demorecording. This should be considered an "Alpha" implementation, as only certain functionality is hooked up. This early implementation has been created to help support clan play and help server admins finding/catching cheaters. Here is what works/doesn't:
What works:
- Basic server side demo recording: you can record a demo on a server which can be played back on a client. This demo essentially records the net traffic for the gameplay that is sent by the server and then plays it back on the clients. So when the demo is played back on a client you essentially get the same views you would have as if you were spectating a match in real time.
- Third and first person player spectating as well as viewpoint and free roam spectating
- An added "Aiming Info" toggle which will show where the spectated player is looking, and where they are aiming (which with free-aim can be two different places)
- Most sounds play
- Added displaying the specated player's name on the hud. Works with demo recording and standard spectating
What doesn't work or isn't implemented
- Rewinding
- Showing the first person weapon
- Some sounds will not playback in the demo (battlechatter)
- Have not tested with vehicles
- Client side recording
- Have not tested what the maximum length of a demo can be
- Older demos may not work properly with newer builds of the game
- Pretty much anything else
How to use it
- On the server through webadmin or through admin console commands use the command "demorec " to start recording the demo
- When you are done recording the demo through webadmin or through admin console commands use the command "demostop" to stop recording the demo
- In the ROGame\Demos folder you will find your demo files. Copy the demo file(s) to the same location on a client machine
- Start up Red Orchetra 2. At the console type "demoplay " to view the demo
Mi sa che l'unica è rifare l'intera missione...//content.invisioncic.com/a283374/emoticons/uhm.gifHo un problema, temo di esser incappato in un baco del gioco.In single player, sono alla missione in cui bisogan diferdere la casa dall'attacco dei russi per 2 minuti: faccio ciò, il conto alla rovescia arriva a 0, ma la missione non finisce!!
Che posso fare?
Help..
No no, si è miracolosamente sbloccato da se: si vede che a furia di provare, si è arreso pure lui, ma che fatica però!!Mi sa che l'unica è rifare l'intera missione...//content.invisioncic.com/a283374/emoticons/uhm.gif
:mah:With a patch out the door yesterday, and the SDK in the final stages of work before we release it to the community, the team has been hard at work finishing up their tasks before they take a few days off to spend with their families.
We've been isolating the few remaining crashes we are receiving and have identified a few more causes of hitching. Code and QA are already working on and testing fixes for these. You will likely see the results from this next week or the week after. It depends on if we can slip them in before the next "big" patch we have planned.
On that note, a large patch is in the works due to some content packages that need to be updated for some bugs. When this happens we are forced to do a several gig update (due to how the engine is structured and the cooking procedure). We will be trying to cram as much into that patch as possible so we don't have to do many of these.
Now we made a fairly large change in terms of weapon availability in the last patch so we have been monitoring community feedback in the forums and in game to see how it is taken. As I've stated before, other changes are being considered based on community feedback as well. I'll speak more about them once we've tested them and feel that they play out well and the community will enjoy them.
As to new content, one of my favorite things I had a chance to do in RO 2 late last week was to test a new prototype map with everybody in the office. I really think the old RO crowd will get a kick out of this one. The rest of the LD team are also cranking away and hope to have their new work in testing soon.
Last but not least we are trying to get the full SDK out the door to everybody, but are working on fixing up a few last issues. With luck it will go out the door late this evening, but may be out early next week if we can't get it done in time.
Have a good Thanksgiving everyone!
Addendum: I forgot to mention we have one of the problematic routers on site that is having issues with the server browser (updating past first refresh and similar problems) and we are starting to dig into what is going on.
//content.invisioncic.com/a283374/emoticons/Gab3.gif* New achievement Fighting The War on Christmas – Participate in a successful territory capture on Commissars House* Improved CPU performance for all players
* Spectators will now respect the server’s roaming restrictions if the viewed player is killed
* Fixed occasional crash when changing teams in the role selection menu
* Weapon upgrades that have been unlocked no longer have a lock icon next to them in the profile menu
Countdown
* There is now a 5 second timeout after using a reinforcement wave in countdown. This addresses problems where several waves get used up at once.
* If the last player alive is still bleeding out they will now be able to live out their last few seconds before the round ends
Territory
* Fixed the round end screen not displaying if the spawn select menu is open
Server
* Servers that become unranked will now attempt to become ranked again after the map changes. We are still working on fully solving the issue with some servers going unranked, but this will help improve the issue.
Si ora è molto meglio... //content.invisioncic.com/a283374/emoticons/sisi.gifallora com'è? l'hanno sbuggato un po'? è giocabile senza fastidi? sono molto tentato