- Iscritto dal
- 6 Mag 2010
- Messaggi
- 9,673
- Reazioni
- 4,804
Offline

The Witcher 3: Wild Hunt’s 4.01 patch improves ray tracing, but tanks non-RT performance
The Witcher 3: Wild Hunt is facing more performance woes on PC, after a patch to improve ray tracing and fix reflections inexplicably broke DX12 performance.

Back on the 4.00 patch, and following December’s significant hotfix, my RTX 3070-based test PC averaged 105fps on Ultra quality at 1440p. On version 4.01, that drooped to 63fps: a 40% collapse. On the High preset, 117fps on 4.00 became 65fps on 4.01, or a 44% drop.
A small degree of these downward trajectories is owed to the aforementioned screen space reflections fix. Basically, The Witcher 3 was previously failing to activate its High-quality SSR setting correctly, so always showed Low-quality reflections. The High setting now works as it should, complete with its own performance hit, so that 63fps with the Ultra preset becomes 74fps when going back to Low-quality SSR. The latter isn’t as bad of a drop from the original 105fps but… is still a really, really bad drop.
Come ho notato ieri, un po' meglio la situazione con Raytracing ma drasticamente peggio senza. Completamente sbandati.