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- 25 Set 2008
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Quality
Firstly, quality mode renders at a fixed 3840x2160 resolution with a frame-rate target of 30 frames per second. This is predictably the sharpest mode but the advantage in pixel count wasn't as significant as I expected - Naughty Dog's temporal super-sampling anti-aliasing really is very good, while its post-process-heavy aesthetic doesn't rely on super-intricate pixel detail. Performance? It's essentially a flawless 30 frames per second presentation, with unerringly even frame-pacing.
Performance - 60FPS
In performance mode, 60 frames per second is the target, with only occasional, single-frame drops (essentially unnoticeable in play). Resolution here is on par with the original titles running on PlayStation 4, and indeed The Last of Us Part 2: that'll be 2560x1440. Basically, this delivers an experience similar to the PS4 Pro game, but with twice the frame-rate and with all of the performance issues of the original game ironed out.
Performance Plus - 120FPS
The final mode - performance plus - drops resolution again to 1080p, but the move to a 120fps target is quite remarkable. Yes, there's a noticeable loss in clarity this time, but the improved motion resolution makes this an Uncharted experience I found most compelling. Delivering this at a rock-solid 120fps isn't possible, but the drops aren't too common and where they do happen, they're not too intrusive.
Altri miglioramenti:
Each of the modes has its charms, but the good news is that Naughty Dog has embellished the visuals too - and these changes are in place on all three modes. These enhancements are admittedly quite subtle outside of direct head-to-head comparisons, but they're welcome nonetheless. Firstly, LOD distance has been increased - in numerous scenes, you'll now see things such as foliage drawn further out into the distance. The end result is that you'll see less visible pop-in and improved overall detail levels, which is nice to see.
Secondly, there is a change in overall brightness and contrast that is slightly mystifying to me - basically, the game appears to have stronger contrast on PS5, perhaps related to how PS5 handles SDR content. It's not entirely clear but it does seem to impact areas with bloom the most. The new game winds up looking slightly punchier than the same content running on PS4 Pro. There are also subtle changes to the way specific elements are shaded, while some texture assets appear better defined. Shadow and reflection quality also seems to be improved in some areas.
Tweaks are also made to motion blur: firstly, the camera rotation blur has been dialled down. When comparing the two 30fps modes on PS4 Pro and PS5, the blur is far more exaggerated on last-gen consoles. Personally, I'd love an option to restore this on PS5 but, in this case, I suspect most people will prefer the new implementation. Beyond this, the quality of the blur itself has seemingly been improved with less visible artefacting. In addition, motion blur does not scale as I'd hope with higher frame-rates - at 120Jz, for instance, it becomes nearly invisible due to lack of shutter speed adjustments.
Another major feature is fast loading times. These are spectacularly improved, but it should be stressed that a direct linear playthrough on last-gen systems is mostly seamless - data streams in the background as you play, so you won't encounter loading screens outside of pressing continue. However, the faster loading radically improves accessing gameplay from the chapter or encounter selection menus. In one instance, a load takes 48 seconds on PS4 Pro, reducing to 32 seconds when running the same content on PS5 under backwards compatibility. PS5 native? A mere 2.4 seconds. The game simply fades to black then fades back up. This makes it possible to replay scenes you enjoyed in the game without constantly bumping into loading screens.
Dualsense e 3D Audio
Naughty Dog also delivers 3D audio and DualSense controller support.
For 3D Audio, the end result is impressive: lower frequencies shine through and there is a genuine sense of 3D space within the soundtrack. The introduction sequence for Uncharted: The Lost Legacy is one of the best examples - the sounds of war echoing in the background contrast beautifully against near field audio. The marketplace shootout is also a great sequence - the sound of gunfire and breaking objects is convincing. Essentially, Naughty Dog has managed to translate the original surround sound mix to headphones and it works really well. The game wasn't really designed for this feature either, so it's a nice example of how it can be effectively adapted.
The DualSense functions are perhaps less exciting - trigger pulls now feel slightly more convincing and the sensation of carnage can be felt within the pad itself. I'll admit, what most sold me on these features is the PS4 version - while capturing comparison footage, I was switching between them to ensure I was gathering matched sequences. Going back to the last-gen version, it was clear to me that the DualSense implementation did, in fact, have a positive impact on the game. It's certainly nothing game-changing, mind you, but it's worthwhile for sure. Even simple things like tapping up and down in the menu now have an associated controller response - a nice touch.