Watch Dogs producer Dominic Guay has offered insight into the man behind the bandana, explaining how protagonist Aiden’s moral compass isn’t black or white, but a vague shade of grey depending on the player’s choices.
Who’s bad? Not Aiden, if you don’t want him to be. Watch Dogs is certainly one of the games to watch from this E3, and after opening with a bang at Ubisoft’s press conference, producer Dominic Guay has provided some commentary for that initial footage, explaining how protagonist Aiden’s actions are entirely in the hands of the player, and if you’re the kind of person who just wants to watch the world burn, the mayhem and death will be on your conscious.
“Aiden is a man who is not good or bad, he’s in the grey zone, so the player’s going to decide how he’s going to tackle his objective,” said Guay, speaking to VG247. “For example, in the demo he creates mayhem in downtown Chicago. He gets his gun out and creates a lot of collateral damage, and as you saw innocent bystanders get killed.
“Well, another way of doing this, might have been a lot more subtle, he could’ve tracked this guy down to the parking lot and just hit him there. So the player’s going to have that ability to choose how far he’s willing to go with his new found powers.”
So, kill somebody quietly in a parking lot or flick the traffic lights, cause a pile-up, and then have a firefight in the middle of a Chicago street? I’m guessing the first counts as the good action, because as we all know, murder isn’t actually wrong in the world of videogames, so long as the people you’re murdering are the baddies.
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