PS4/PS5 Elden Ring | Shadow of the Erdtree disponibile!

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SPOILER = BAN.

METTETE TUTTO SOTTO SPOILER, E NOTIFICATE FUORI L'ARGOMENTO DELLO SPOILER.

MASSIMA ATTENZIONE.
 
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È stato un piacere aspettare l'arrivo di Elden Ring con voi, senzaluce...
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Dal GS è già nei magazzini, ma non lo smollano.

Quant'è la patch day one?
 
 
fanculo, l'ho preso dalla store :asd:

consigli sulla classe con cui iniziare?
 
DF
The performance metrics we saw in the game's network test last year seem largely unchanged on PS5 and Series X. Both continue to offer two modes - a frame-rate mode and a quality mode. However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps. Both machines run with entirely unlocked frame-rates, and much like the network test, there's still no 30fps cap to even out the wavering reading in quality mode. The result? A highly variable performance for the quality mode in particular, where 60fps is rarely - if ever - achieved on PS5 or Series X.
 
DF
The performance metrics we saw in the game's network test last year seem largely unchanged on PS5 and Series X. Both continue to offer two modes - a frame-rate mode and a quality mode. However, even running on the launch day patch 1.02, the frame-rate mode continues to run at a range of 45-60fps on PS5 and Series X, while the quality modes on each range between 30-60fps. Both machines run with entirely unlocked frame-rates, and much like the network test, there's still no 30fps cap to even out the wavering reading in quality mode. The result? A highly variable performance for the quality mode in particular, where 60fps is rarely - if ever - achieved on PS5 or Series X.

Dovevano loccare il frame rate :sisi:
 
In comparison, PS5 is typically operating at a higher frame-rate than Series X, though clearly neither is ideal. The bottom line is neither console offers a consistent 60fps in the final release. That being said, there are workarounds for each platform well worth considering. Xbox Series X is greatly improved by its system-level support for variable refresh rate (VRR) if you have a supporting display. VRR helps minimise the perceived judder in its 45-60fps range in frame-rate mode, creating a smoother experience by matching the screen refresh to the frame-rate. This may not be a solution for everybody, but for those with compatible TVs it's the best option on Xbox right now. Series S users also benefit from VRR here. Given this platform's frame-rate mode runs between 40-60fps right now it's a viable choice, though not perfect, given Series S's performance veers more often towards the lower end of this range than Series X.

Meanwhile, hitting a stable 60fps on PS5 involves another tactic entirely. Sadly, VRR support isn't available on Sony's machine right now, but, as with the network test, simply running the PS4 app on PS5 clears up the frame-rate to a smooth 60fps. The trade-off? The game runs at a lower resolution - at what appears to be a reconstructed 1800p - and with lower settings in grass density than the native PS5 version. This is fundamentally the PS4 Pro codepath, using the higher power of PS5 to hit a more consistent performance level. Even with these trade-offs, running the PS4 app on PS5 is currently the best option on any console to achieve a consistent 60fps - and comes recommended if you value outright performance over image quality and higher-end graphical features.

In definitiva per ora
So all in all, it's a bit of a mixed bag for Elden Ring right now on all platforms. Many of these issues could and should be fixed in future updates, and we hope that From Software are able to bring the game's performance to a level befitting the rest of the title's quality. We'll go into more depth in future videos and articles, so stay tuned.

Per la sorpresa di? Nessuno :asd:
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Dovevano loccare il frame rate :sisi:
Dovevano assumere qualcuno di competente lato tecnico :sard:

Si giocherà. E lo si farà con piacere. Su tutte le piattaforme. Ma caxxo se sono dei cani nell'ottimizzazione tecnica :asd:
 
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In definitiva per ora


Per la sorpresa di? Nessuno :asd:
Post automatically merged:


Dovevano assumere qualcuno di competente lato tecnico :sard:

Si giocherà. E lo si farà con piacere. Su tutte le piattaforme. Ma caxxo se sono dei cani nell'ottimizzazione tecnica :asd:

Si ma cazzo per loccare il frame non penso ci servisse Naughty Dog :sard:
 
Credo sarà il gioco piú giocato in contemporanea sul forum
 
Even with these trade-offs, running the PS4 app on PS5 is currently the best option on any console to achieve a consistent 60fps - and comes recommended if you value outright performance over image quality and higher-end graphical features

:sisi:
 
Sì alla fine come prevedibile da tutti le performance sono 1:1 con quelle del CNT... Quindi andando di Retrocompatibilità più Boost Mode hai i 60 bene o male fissi... Però è un tradeoff un po' del cazzo :asd: (ma è figo avere comunque una scelta extra).
 
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