Traduzione completa dell'intervento di YoshiP al TGS:
Q. So, I'm asking this despite not making any advance arrangements or anything... But first of all, we haven't had much new information lately, though with the June trailer, you mentioned that the next update would be sometime in Fall. So do you have any updates on that...?
Y. Are you really asking me that despite not contacting us in advance...? laughs
Q. laughs But hey, I'm like here as the representative of the players. So I feel that it's my duty to ask for them.
Y. Right, but we suddenly got contacted about this award ceremony and didn't have much time to prepare or talk over with PR and marketing, like at all, so I don't know how much I can say. But I think we can release the next trailer sometime next month. And after that... I think we can finally talk about "when" it's coming out. Or so I hope.
Q: Oh. I'm satisfied that I got to hear such a big scoop. Thank you very much.
Y. Ah, thank you.
Q: Previously you had mentioned that the development was in its final stages and that the game was planned for a 2023 summer release. Is the development going smoothly as planned?
Y. If I really admit that it's going "smoothly"... I'm sure I'll get scolded by the dev team. But we are really in the homestretch at the moment, and of course there are some sections where we have reached the finish line. Though, with the sound team, as all of the VFX work has been completed, there's a lot of sound effects that need to be added. But there are too many VFXs, and about a couple days ago, I got scolded by the sound team like, "what the hell man". Though, we've already this point (before the finish line).
Q: In a previous interview, you said that the development focused headstrong with a set of specific themes and goals. And as we were seeing the trailer, you talked about the grand summon battles and all, so are you saying that the development has achieved these goals?
Y. Yes, certainly. I've played the story from the start to end and have provided my feedback, and such feedback is being corresponded with. And I can say with certainty that we have we developed a combat system and story experience that will be like a rollercoaster, that you wouldn't want to stop from start to the very end.
And especially since this is an action, we spent a lot of resources to make this game easily accessible by preparing a ton of features for players who are not good with action games. So, we actually want these types of players who are not good with action games to experience it and think, "Wow, this is easier than I thought and I can make Clive do all these cool things".
Q. Wow. That sounds very exciting. So you especially want players who are not able with action be interested in the game.
Y. Yes, if anything, I would love to have those players to play the game.
Q. We will be looking forward to next year. Please do your best with the development. Thank you very much.
Y. Thank you very much.