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- Free climbing thanks to a new automated system that basically adds points of climbing on most surfaces instead of being placed manually, some exceptions for game design / story pacing reasons.
Figo quindi hanno automatizzato i climbing spots, invece di metterli manualmente, e così li hanno potuti mettere un po' ovunque, salvo che per limiti di trama e gamedesign.
"The climbing tools for the first Horizon were a little bit limited and restricted," admits de Jonge, "so we really just wanted to open that up and give players the freedom to climb anywhere they like in these open worlds."
"So now you also don't have to go around the mountain. If there are no handholds, you can just go over it in a straight line, which is great. And then combining that of course with the glider that you can glide back down. You can go down even further into the water. We just add a lot of verticality in that sense to exploration," says de Jonge.
Nessun dubbioAssicurano di aver spinto l’hardware PS4 al limite del possibile![]()
Aonuma esci da quel corpo xDA posto, hanno risolto il 99% dei problemi del primo praticamente
Ora che aggiustino la narrazione e lo spezzatino tramite audiolog e siamo al 100% dei problemi risolti![]()
While not yet offering an exact size comparison, Guerrilla has indicated Forbidden West will be a larger world that Zero Dawn for players to experience, but during my interview both de Jonge and McCaw emphasized that the developers really aimed to deepen the world players would explore, rather than just making it bigger.
“The map is a little bit bigger, but in general, we've really looked at increasing the density, and adding more content, making sure there's a lot more to do for the player across the map, and then making that content also engaging by telling little micro-stories,” de Jonge said.
Guarda caso tra le cose se non la cosa piu impressionante di quei 14 minuti è tutto lo spezzone in acquaNon c’erano dubbi che avrebbero lavorato parallelamente su alcuni aspetti, come l’acqua
Meno male.Openworld e grandezza/densità mappa:
Bravi![]()
Direi che era come lecito aspettarsi/sperare, tutto ottimo. Il cross non sarà una tragedia greca alla fine.Differenze PS4-PS5:
- Water tech is completely different (details, waves, physics, visual)
- Lighting tech (herolight during gameplay is exclusive to PS5, only present in cutscenes for PS4 version; indirect light complete overhaul on PS5, etc.)
- 60FPS mode only for PS5
- 3D Audio, Dualsense, no loading times for PS5
- Much more graphic fidelity, details and density for PS5 version ("we can really go beyond" [than PS4])
Si ma è fuori scala, non c’era dubbioGuarda caso tra le cose se non la cosa piu impressionante di quei 14 minuti è tutto lo spezzone in acqua![]()