* Detected CPU: GenuineIntel P3 family, F6/M10/S5, 3051.00 mhz, 31-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30234 files cached, 5281Kb memory used.
Init FileSystem 1.050884 sec
'xrCore' build 3188, Oct 26 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
* [win32]: free[4015508 K], reserved[63392 K], committed[115340 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7110 K], process heap[2668 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
[f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r__dtex_range
! Unknown command: r__ssa_glod_end
! Unknown command: r__ssa_glod_start
! Unknown command: r__wallmark_ttl
! Unknown command: rs_detail
! Unknown command: rs_skeleton_update
! Unknown command: vid_bpp
[f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
[f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:E22]: NVIDIA GeForce GTX 460
* GPU driver: 8.17.12.6099
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4038 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=4
load time=23 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [254 ms]
"f:\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 69859 K
Precaricamento oggetti...
Loading objects...
Loading models...
* [prefetch] time: 8906 ms
* [prefetch] memory: 84938Kb
* phase time: 9008 ms
* phase cmem: 143928 K
SERVER: avviamento...
* phase time: 58 ms
* phase cmem: 144174 K
SERVER: caricamento simulatore vitale...
* phase time: 5 ms
* phase cmem: 144174 K
Caricamento partita salvata "teo.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17387 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
* Game teo is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\teo.sav' (1.822s)
* phase time: 1821 ms
* phase cmem: 175206 K
SERVER: connessione...
MaxPlayers = 32
* phase time: 56 ms
* phase cmem: 175238 K
CLIENT: connessione a localhost...
# Player not found. New player created.
* client : connection accepted -
* phase time: 17 ms
* phase cmem: 175263 K
Apertura flusso dati...
* phase time: 14 ms
* phase cmem: 175263 K
Caricamento CFORM...
* phase time: 3046 ms
* phase cmem: 247930 K
Caricamento ombreggiatori...
* phase time: 212 ms
* phase cmem: 248951 K
Caricamento geometria...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 630 ms
* phase cmem: 249326 K
Caricamento DB spaziale...
* phase time: 863 ms
* phase cmem: 253908 K
Caricamento dettagli...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 84 ms
* phase cmem: 253982 K
Caricamento settori e portali...
* Loading HOM: f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 12 ms
* phase cmem: 254155 K
Caricamento oggetti IA...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 113 ms
* phase cmem: 254194 K
CLIENT: generazione...
- Game configuring : Started
- Game configuring : Finished
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 227 ms
* phase cmem: 264462 K
Caricamento texture...
* t-report - base: 1437, 568443 K
* t-report - lmap: 7, 7168 K
* phase time: 5091 ms
* phase cmem: 264462 K
CLIENT: sincronizzazione...
* phase time: 26 ms
* phase cmem: 264462 K
* [win32]: free[2638868 K], reserved[111768 K], committed[1443604 K]
* [ D3D ]: textures[575612 K]
* [x-ray]: crt heap[264462 K], process heap[13127 K], game lua[22058 K], engine lua[230 K], render[0 K]
* [x-ray]: economy: strings[3669 K], smem[28221 K]
* MEMORY USAGE: 297733 K
* Saving spawns...
* Saving objects...
* 17402 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* phase time: 56 ms
* phase cmem: 291140 K
SERVER: caricamento simulatore vitale...
* phase time: 10 ms
* phase cmem: 291140 K
Caricamento partita salvata "antonio_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17402 objects are successfully loaded
* Game antonio_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav' (1.486s)
* phase time: 1485 ms
* phase cmem: 293224 K
SERVER: connessione...
* phase time: 8 ms
* phase cmem: 293224 K
CLIENT: sincronizzazione...
* phase time: 7 ms
* phase cmem: 293224 K
* [win32]: free[2456924 K], reserved[95112 K], committed[1642204 K]
* [ D3D ]: textures[579305 K]
* [x-ray]: crt heap[290685 K], process heap[11585 K], game lua[21788 K], engine lua[231 K], render[3120 K]
* [x-ray]: economy: strings[9176 K], smem[28208 K]
* MEMORY USAGE: 298355 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17405 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17402 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17408 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17407 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 55 ms
* phase cmem: 292130 K
SERVER: caricamento simulatore vitale...
* phase time: 24 ms
* phase cmem: 292130 K
Caricamento partita salvata "antonio_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17407 objects are successfully loaded
* Game antonio_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav' (1.486s)
* phase time: 1486 ms
* phase cmem: 294097 K
SERVER: connessione...
* phase time: 7 ms
* phase cmem: 294097 K
CLIENT: sincronizzazione...
* phase time: 7 ms
* phase cmem: 294097 K
* [win32]: free[2438084 K], reserved[109144 K], committed[1647012 K]
* [ D3D ]: textures[580329 K]
* [x-ray]: crt heap[291865 K], process heap[11585 K], game lua[21785 K], engine lua[231 K], render[3516 K]
* [x-ray]: economy: strings[14487 K], smem[28208 K]
* MEMORY USAGE: 299315 K
* Saving spawns...
* Saving objects...
* 17415 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17416 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17416 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[grenade.xml] returns [grenade.xml]
* Saving spawns...
* Saving objects...
* 17416 objects are successfully saved
* Game Antonio_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [320 ms]
"f:\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe"
* phase time: 42 ms
* phase cmem: 194194 K
SERVER: avviamento...
* phase time: 74 ms
* phase cmem: 193712 K
SERVER: caricamento simulatore vitale...
* phase time: 6 ms
* phase cmem: 193712 K
Caricamento partita salvata "antonio_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17416 objects are successfully loaded
* Game antonio_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_autosave.sav' (1.582s)
* phase time: 1581 ms
* phase cmem: 198741 K
SERVER: connessione...
MaxPlayers = 32
* phase time: 13 ms
* phase cmem: 198741 K
CLIENT: connessione a localhost...
# Player not found. New player created.
* client : connection accepted -
* phase time: 21 ms
* phase cmem: 198765 K
Apertura flusso dati...
* phase time: 12 ms
* phase cmem: 198765 K
Caricamento CFORM...
* phase time: 2674 ms
* phase cmem: 263748 K
Caricamento ombreggiatori...
* phase time: 213 ms
* phase cmem: 264437 K
Caricamento geometria...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 42643 verts, 499 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 615231 indices, 1201 Kb
* phase time: 470 ms
* phase cmem: 264372 K
Caricamento DB spaziale...
* phase time: 427 ms
* phase cmem: 266261 K
Caricamento dettagli...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 45 ms
* phase cmem: 266271 K
Caricamento settori e portali...
* Loading HOM: f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
* phase time: 8 ms
* phase cmem: 266337 K
Caricamento oggetti IA...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 27 ms
* phase cmem: 266351 K
CLIENT: generazione...
- Game configuring : Started
- Game configuring : Finished
* phase time: 18 ms
* phase cmem: 271023 K
Caricamento texture...
* t-report - base: 1414, 555017 K
* t-report - lmap: 6, 6144 K
* phase time: 2414 ms
* phase cmem: 271024 K
CLIENT: sincronizzazione...
* phase time: 14 ms
* phase cmem: 271024 K
* [win32]: free[2570076 K], reserved[117956 K], committed[1506208 K]
* [ D3D ]: textures[561162 K]
* [x-ray]: crt heap[271024 K], process heap[11584 K], game lua[21890 K], engine lua[133 K], render[3521 K]
* [x-ray]: economy: strings[22852 K], smem[28208 K]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* MEMORY USAGE: 277007 K
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 45 ms
* phase cmem: 275896 K
SERVER: caricamento simulatore vitale...
* phase time: 7 ms
* phase cmem: 275896 K
Caricamento partita salvata "antonio_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17416 objects are successfully loaded
* Game antonio_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_autosave.sav' (1.478s)
* phase time: 1477 ms
* phase cmem: 277871 K
SERVER: connessione...
* phase time: 7 ms
* phase cmem: 277871 K
CLIENT: sincronizzazione...
* phase time: 7 ms
* phase cmem: 277871 K
* [win32]: free[2527124 K], reserved[113632 K], committed[1553484 K]
* [ D3D ]: textures[561162 K]
* [x-ray]: crt heap[277871 K], process heap[11585 K], game lua[21782 K], engine lua[134 K], render[4353 K]
* [x-ray]: economy: strings[23230 K], smem[28208 K]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* MEMORY USAGE: 280487 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17504 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17504 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17518 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17531 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 50 ms
* phase cmem: 276730 K
SERVER: caricamento simulatore vitale...
* phase time: 19 ms
* phase cmem: 276730 K
Caricamento partita salvata "antonio_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17531 objects are successfully loaded
* Game antonio_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav' (1.494s)
* phase time: 1493 ms
* phase cmem: 278715 K
SERVER: connessione...
* phase time: 21 ms
* phase cmem: 278715 K
CLIENT: sincronizzazione...
* phase time: 21 ms
* phase cmem: 278715 K
* [win32]: free[2513184 K], reserved[110676 K], committed[1570380 K]
* [ D3D ]: textures[561162 K]
* [x-ray]: crt heap[278715 K], process heap[11585 K], game lua[21579 K], engine lua[134 K], render[5440 K]
* [x-ray]: economy: strings[45167 K], smem[28208 K]
* MEMORY USAGE: 281586 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input: 1
Config-file [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures : 1
* : 1: ui\ui_icon_equipment
* RM_Dump: rtargets : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs : 1
* : 1: null
* RM_Dump: ps : 1
* : 1: null
* RM_Dump: dcl : 0
* RM_Dump: states : 1
* RM_Dump: tex_list : 1
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 1
* RM_Dump: v_elements: 1
* RM_Dump: v_shaders : 1
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 186