Ufficiale Supporto tecnico: Store PC, client, mod e opzioni grafiche | NO HARDWARE

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Boh, steam mi ha risposto di contattare direttamente il publisher del gioco, che ovviamente non mi ha cacato.Il log dell'errore è questo:

Aggiornato nuovamente tutti i drivers, fatto il formattone, physx all'ultima versione, attivato o disattivato, privilegi amministrativi e non, ad ogni risoluzione, impostazione, deviazione, il gioco crasha.

A questo punto mi sento legittimato a passare per vie alternative, eccheccazzo, il gioco l'ho PAGATO, il mio sistema soddisfa i requisiti consigliati e non c'è nessuno che mi sappia dare una stracàzzo di risposta

E' frustrante comprare un gioco e non poterci giocare
http://forums.steampowered.com/forums/showthread.php?t=1193715

Dai un occhio qui'...//content.invisioncic.com/a283374/emoticons/uhm.gif

Se hai qualche dubbio chiedi pure...//content.invisioncic.com/a283374/emoticons/uhm.gif

 
Orca mi son dimenticato di scriverlo:Tutti i giochi sono già avviati in modalità schermo intero. Ho anche provato a togliere la modalità e reinserirla ma la barra non scompare!
C'è qualche programma in background che fa aggiornamenti vari?

A me capita la stessa cosa quando AVAST mi "consiglia" di passare alla versione pro, si apre il pop-up (sebbene gli abbia chiesto di non farlo nelle impostazioni) e son costretto a riavviare

Nel mio caso lo fa esattamente cinque minuti dopo l'avvio del sistema, quindi per giocare aspetto sei minuti e ho risolto. :rickds:

 
C'è qualche programma in background che fa aggiornamenti vari?A me capita la stessa cosa quando AVAST mi "consiglia" di passare alla versione pro, si apre il pop-up (sebbene gli abbia chiesto di non farlo nelle impostazioni) e son costretto a riavviare

Nel mio caso lo fa esattamente cinque minuti dopo l'avvio del sistema, quindi per giocare aspetto sei minuti e ho risolto. :rickds:
:rickds:

A me lo faceva con Crysis e ho scoperto che era Fraps a causarmi st'imprevisto...:Morrisfuma:

Togli tutto cio' che hai in background e prova Blecco...//content.invisioncic.com/a283374/emoticons/sisi.gif

 
Se ho capito bene devo:
-disinstallare physx e pulire il registro completamente da ogni traccia di Phsyx

-Installare physx vers. 9.10.0222 che trovi a questo percorso solitamente d:\Program Files\Steam\steamapps\common\metro 2033\install

- Installare i driver nVidia 197.13 Beta

e basta?
In grassetto cio' che ha consigliato quel tizio con precisione...//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

Prova e porta buone nuove...:stema:

Il problema comunque è quella merdaccia di Phsyx...ringraziate Nvidia...//content.invisioncic.com/a283374/emoticons/sisi.gif

 


---------- Post added at 17:59:17 ---------- Previous post was at 17:57:26 ----------

 


Per pulire il registro utilizza Driver Sweeper, CCleaner o qualche altro programma......credo che tu sappia come fare...//content.invisioncic.com/a283374/emoticons/uhm.gif

 
In grassetto cio' che ha consigliato quel tizio con precisione...//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gifProva e porta buone nuove...:stema:

Il problema comunque è quella merdaccia di Phsyx...ringraziate Nvidia...//content.invisioncic.com/a283374/emoticons/sisi.gif

 


---------- Post added at 17:59:17 ---------- Previous post was at 17:57:26 ----------

 


Per pulire il registro utilizza Driver Sweeper, CCleaner o qualche altro programma......credo che tu sappia come fare...//content.invisioncic.com/a283374/emoticons/uhm.gif
Provo e ti fo sapere.

 


---------- Post added at 18:43:11 ---------- Previous post was at 18:07:05 ----------

 


Pare funzionare! ho fatto lo stesso tratto e non ha mai craashato, laddove prima crashava cinque o sei volte...

Tra l'altro ho solo messo la versione Physx vecchia ma di driver video ho mantenuto quelli recenti, e pare funzionare comunque....

Prima pero' mi andava bello fluido e ora ho qualche problema, provero' a disattivare quella ***** di physx

Ti sono debitore, fratello.

 
C'è qualche programma in background che fa aggiornamenti vari?A me capita la stessa cosa quando AVAST mi "consiglia" di passare alla versione pro, si apre il pop-up (sebbene gli abbia chiesto di non farlo nelle impostazioni) e son costretto a riavviare

Nel mio caso lo fa esattamente cinque minuti dopo l'avvio del sistema, quindi per giocare aspetto sei minuti e ho risolto. :rickds:
Uhm ho effettivamente anche io avast sempre in "funzione" ma quel messaggio non mi appare durante il gioco.

Oltretutto se non erro nelle impostazioni ho selezionato "non rompermi le palle se sto eseguendo un'applicazione a tutto schermo" XD

:rickds:A me lo faceva con Crysis e ho scoperto che era Fraps a causarmi st'imprevisto...:Morrisfuma:

Togli tutto cio' che hai in background e prova Blecco...//content.invisioncic.com/a283374/emoticons/sisi.gif
La cosa strana è che me lo fa solo con 2 giochi:

Alien VS Predator (dove NON c'è tra le opzioni del gioco lo schermo intero O_O e mi mostra anche la "barra" sopra col nome. Questo oltretutto quando lo lancio mi si "apre" in una finestra minuscola dove non si vede assolutamente NIENTE. Devo usare shift + tab per selezionare un'altra applicazione e poi tornare su AVP così che riesco a vederlo)

Stalker Call of Prypiat (n.b. solo questo, ho anche stalker soc, scaricati insieme, ma quest'ultimo mi parte in modo normale)

 
Ho UN ALTRO piccolo problema:

non mi parte Stalker call of Prypiat. Non è la prima volta che mi fa questo scherzo, clicco sul collegamento del desktop e vedo la schermatina che dice "steam, avvio di stalker in corso" che si chiude subito e... non succede niente.

Ho provato anche a farlo partire direttamente da Steam ma nada.

Notare che ieri sera ci ho giocato e funzionava benissimo!

 
Ho UN ALTRO piccolo problema:non mi parte Stalker call of Prypiat. Non è la prima volta che mi fa questo scherzo, clicco sul collegamento del desktop e vedo la schermatina che dice "steam, avvio di stalker in corso" che si chiude subito e... non succede niente.

Ho provato anche a farlo partire direttamente da Steam ma nada.

Notare che ieri sera ci ho giocato e funzionava benissimo!
http://forums.steampowered.com/forums/showthread.php?t=711792

Butta un occhio e fammi sapere...//content.invisioncic.com/a283374/emoticons/sisi.gif

 
http://forums.steampowered.com/forums/showthread.php?t=711792
Butta un occhio e fammi sapere...//content.invisioncic.com/a283374/emoticons/sisi.gif
Grazie Treno, ho avuto tempo solo ora per farlo. Copiato ed incollato il file che dice il tizio ecco qui che è uscito:

Codice:
* Detected CPU: GenuineIntel P3 family, F6/M10/S5, 3051.00 mhz, 31-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30234 files cached, 5281Kb memory used.
Init FileSystem 1.050884 sec
'xrCore' build 3188, Oct 26 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
* [win32]: free[4015508 K], reserved[63392 K], committed[115340 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7110 K], process heap[2668 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
[f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
[f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
[f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:E22]: NVIDIA GeForce GTX 460
* GPU driver: 8.17.12.6099
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4038 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=4
load time=23 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [254 ms]
"f:\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 69859 K
Precaricamento oggetti...
Loading objects...
Loading models...
* [prefetch] time:    8906 ms
* [prefetch] memory:  84938Kb
* phase time: 9008 ms
* phase cmem: 143928 K
SERVER: avviamento...
* phase time: 58 ms
* phase cmem: 144174 K
SERVER: caricamento simulatore vitale...
* phase time: 5 ms
* phase cmem: 144174 K
Caricamento partita salvata "teo.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17387 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
* Game teo is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\teo.sav' (1.822s)
* phase time: 1821 ms
* phase cmem: 175206 K
SERVER: connessione...
MaxPlayers = 32
* phase time: 56 ms
* phase cmem: 175238 K
CLIENT: connessione a localhost...
# Player not found. New player created.
* client : connection accepted - 
* phase time: 17 ms
* phase cmem: 175263 K
Apertura flusso dati...
* phase time: 14 ms
* phase cmem: 175263 K
Caricamento CFORM...
* phase time: 3046 ms
* phase cmem: 247930 K
Caricamento ombreggiatori...
* phase time: 212 ms
* phase cmem: 248951 K
Caricamento geometria...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 630 ms
* phase cmem: 249326 K
Caricamento DB spaziale...
* phase time: 863 ms
* phase cmem: 253908 K
Caricamento dettagli...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 84 ms
* phase cmem: 253982 K
Caricamento settori e portali...
* Loading HOM: f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 12 ms
* phase cmem: 254155 K
Caricamento oggetti IA...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 113 ms
* phase cmem: 254194 K
CLIENT: generazione...
- Game configuring : Started 
- Game configuring : Finished 
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 227 ms
* phase cmem: 264462 K
Caricamento texture...
* t-report - base: 1437, 568443 K
* t-report - lmap: 7, 7168 K
* phase time: 5091 ms
* phase cmem: 264462 K
CLIENT: sincronizzazione...
* phase time: 26 ms
* phase cmem: 264462 K
* [win32]: free[2638868 K], reserved[111768 K], committed[1443604 K]
* [ D3D ]: textures[575612 K]
* [x-ray]: crt heap[264462 K], process heap[13127 K], game lua[22058 K], engine lua[230 K], render[0 K]
* [x-ray]: economy: strings[3669 K], smem[28221 K]
* MEMORY USAGE: 297733 K
* Saving spawns...
* Saving objects...
* 17402 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* phase time: 56 ms
* phase cmem: 291140 K
SERVER: caricamento simulatore vitale...
* phase time: 10 ms
* phase cmem: 291140 K
Caricamento partita salvata "antonio_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17402 objects are successfully loaded
* Game antonio_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav' (1.486s)
* phase time: 1485 ms
* phase cmem: 293224 K
SERVER: connessione...
* phase time: 8 ms
* phase cmem: 293224 K
CLIENT: sincronizzazione...
* phase time: 7 ms
* phase cmem: 293224 K
* [win32]: free[2456924 K], reserved[95112 K], committed[1642204 K]
* [ D3D ]: textures[579305 K]
* [x-ray]: crt heap[290685 K], process heap[11585 K], game lua[21788 K], engine lua[231 K], render[3120 K]
* [x-ray]: economy: strings[9176 K], smem[28208 K]
* MEMORY USAGE: 298355 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17405 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17402 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17408 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17407 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 55 ms
* phase cmem: 292130 K
SERVER: caricamento simulatore vitale...
* phase time: 24 ms
* phase cmem: 292130 K
Caricamento partita salvata "antonio_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17407 objects are successfully loaded
* Game antonio_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav' (1.486s)
* phase time: 1486 ms
* phase cmem: 294097 K
SERVER: connessione...
* phase time: 7 ms
* phase cmem: 294097 K
CLIENT: sincronizzazione...
* phase time: 7 ms
* phase cmem: 294097 K
* [win32]: free[2438084 K], reserved[109144 K], committed[1647012 K]
* [ D3D ]: textures[580329 K]
* [x-ray]: crt heap[291865 K], process heap[11585 K], game lua[21785 K], engine lua[231 K], render[3516 K]
* [x-ray]: economy: strings[14487 K], smem[28208 K]
* MEMORY USAGE: 299315 K
* Saving spawns...
* Saving objects...
* 17415 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17416 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17416 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[grenade.xml] returns [grenade.xml]
* Saving spawns...
* Saving objects...
* 17416 objects are successfully saved
* Game Antonio_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [320 ms]
"f:\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 42 ms
* phase cmem: 194194 K
SERVER: avviamento...
* phase time: 74 ms
* phase cmem: 193712 K
SERVER: caricamento simulatore vitale...
* phase time: 6 ms
* phase cmem: 193712 K
Caricamento partita salvata "antonio_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17416 objects are successfully loaded
* Game antonio_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_autosave.sav' (1.582s)
* phase time: 1581 ms
* phase cmem: 198741 K
SERVER: connessione...
MaxPlayers = 32
* phase time: 13 ms
* phase cmem: 198741 K
CLIENT: connessione a localhost...
# Player not found. New player created.
* client : connection accepted - 
* phase time: 21 ms
* phase cmem: 198765 K
Apertura flusso dati...
* phase time: 12 ms
* phase cmem: 198765 K
Caricamento CFORM...
* phase time: 2674 ms
* phase cmem: 263748 K
Caricamento ombreggiatori...
* phase time: 213 ms
* phase cmem: 264437 K
Caricamento geometria...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 42643 verts, 499 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 615231 indices, 1201 Kb
* phase time: 470 ms
* phase cmem: 264372 K
Caricamento DB spaziale...
* phase time: 427 ms
* phase cmem: 266261 K
Caricamento dettagli...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 45 ms
* phase cmem: 266271 K
Caricamento settori e portali...
* Loading HOM: f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
* phase time: 8 ms
* phase cmem: 266337 K
Caricamento oggetti IA...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 27 ms
* phase cmem: 266351 K
CLIENT: generazione...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 18 ms
* phase cmem: 271023 K
Caricamento texture...
* t-report - base: 1414, 555017 K
* t-report - lmap: 6, 6144 K
* phase time: 2414 ms
* phase cmem: 271024 K
CLIENT: sincronizzazione...
* phase time: 14 ms
* phase cmem: 271024 K
* [win32]: free[2570076 K], reserved[117956 K], committed[1506208 K]
* [ D3D ]: textures[561162 K]
* [x-ray]: crt heap[271024 K], process heap[11584 K], game lua[21890 K], engine lua[133 K], render[3521 K]
* [x-ray]: economy: strings[22852 K], smem[28208 K]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* MEMORY USAGE: 277007 K
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 45 ms
* phase cmem: 275896 K
SERVER: caricamento simulatore vitale...
* phase time: 7 ms
* phase cmem: 275896 K
Caricamento partita salvata "antonio_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17416 objects are successfully loaded
* Game antonio_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_autosave.sav' (1.478s)
* phase time: 1477 ms
* phase cmem: 277871 K
SERVER: connessione...
* phase time: 7 ms
* phase cmem: 277871 K
CLIENT: sincronizzazione...
* phase time: 7 ms
* phase cmem: 277871 K
* [win32]: free[2527124 K], reserved[113632 K], committed[1553484 K]
* [ D3D ]: textures[561162 K]
* [x-ray]: crt heap[277871 K], process heap[11585 K], game lua[21782 K], engine lua[134 K], render[4353 K]
* [x-ray]: economy: strings[23230 K], smem[28208 K]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* MEMORY USAGE: 280487 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17504 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17504 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17518 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17531 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 50 ms
* phase cmem: 276730 K
SERVER: caricamento simulatore vitale...
* phase time: 19 ms
* phase cmem: 276730 K
Caricamento partita salvata "antonio_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17531 objects are successfully loaded
* Game antonio_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav' (1.494s)
* phase time: 1493 ms
* phase cmem: 278715 K
SERVER: connessione...
* phase time: 21 ms
* phase cmem: 278715 K
CLIENT: sincronizzazione...
* phase time: 21 ms
* phase cmem: 278715 K
* [win32]: free[2513184 K], reserved[110676 K], committed[1570380 K]
* [ D3D ]: textures[561162 K]
* [x-ray]: crt heap[278715 K], process heap[11585 K], game lua[21579 K], engine lua[134 K], render[5440 K]
* [x-ray]: economy: strings[45167 K], smem[28208 K]
* MEMORY USAGE: 281586 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 1
*        :   1: ui\ui_icon_equipment
* RM_Dump: rtargets  : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs        : 1
*        :   1: null
* RM_Dump: ps        : 1
*        :   1: null
* RM_Dump: dcl       : 0
* RM_Dump: states    : 1
* RM_Dump: tex_list  : 1
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 1
* RM_Dump: v_elements: 1
* RM_Dump: v_shaders : 1
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 186
 
Grazie Treno, ho avuto tempo solo ora per farlo. Copiato ed incollato il file che dice il tizio ecco qui che è uscito:

Codice:
* Detected CPU: GenuineIntel P3 family, F6/M10/S5, 3051.00 mhz, 31-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 30234 files cached, 5281Kb memory used.
Init FileSystem 1.050884 sec
'xrCore' build 3188, Oct 26 2007

Initializing Engine...
Executing config-script "user.ltx"...
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
! Unable to find InstallUserName entry in registry
* [win32]: free[4015508 K], reserved[63392 K], committed[115340 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[7110 K], process heap[2668 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[1032 K], smem[0 K]
Executing config-script "f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
[f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command:  r__dtex_range
! Unknown command:  r__ssa_glod_end
! Unknown command:  r__ssa_glod_start
! Unknown command:  r__wallmark_ttl
! Unknown command:  rs_detail
! Unknown command:  rs_skeleton_update
! Unknown command:  vid_bpp
[f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"...
[f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system  default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 32773 kb, 3805 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:E22]: NVIDIA GeForce GTX 460
* GPU driver: 8.17.12.6099
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
*     Texture memory: 4038 M
*          DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_aref'
! Version conflict in shader 'def_shaders\def_aref_v'
! Version conflict in shader 'def_shaders\def_trans'
! Version conflict in shader 'def_shaders\def_trans_v'
! Version conflict in shader 'def_shaders\def_trans_v_tuchi'
! Version conflict in shader 'def_shaders\lod_old'
! Renderer doesn't support blender 'effects\shadow_world'
! Version conflict in shader 'effects\watertest-1'
count of .thm files=4
load time=23 ms
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
- r__tf_aniso 16
- r2_tf_mipbias 0.
Starting engine...
[16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml]
[16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml]
[16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml]
[16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml]
[16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml]
[16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml]
[16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml]
[16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml]
[16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml]
[16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml]
[16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml]
[16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml]
[16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml]
[16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml]
[16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml]
[16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml]
[16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml]
[16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml]
[16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml]
[16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml]
[16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml]
[16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml]
[16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml]
[16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
Loading DLL: xrGameSpy.dll
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [254 ms]
"f:\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 0 ms
* phase cmem: 69859 K
Precaricamento oggetti...
Loading objects...
Loading models...
* [prefetch] time:    8906 ms
* [prefetch] memory:  84938Kb
* phase time: 9008 ms
* phase cmem: 143928 K
SERVER: avviamento...
* phase time: 58 ms
* phase cmem: 144174 K
SERVER: caricamento simulatore vitale...
* phase time: 5 ms
* phase cmem: 144174 K
Caricamento partita salvata "teo.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17387 objects are successfully loaded
[16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml]
[16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml]
[16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml]
[16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml]
[16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml]
[16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml]
[16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml]
[16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml]
[16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml]
[16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml]
[16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml]
* Game teo is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\teo.sav' (1.822s)
* phase time: 1821 ms
* phase cmem: 175206 K
SERVER: connessione...
MaxPlayers = 32
* phase time: 56 ms
* phase cmem: 175238 K
CLIENT: connessione a localhost...
# Player not found. New player created.
* client : connection accepted - 
* phase time: 17 ms
* phase cmem: 175263 K
Apertura flusso dati...
* phase time: 14 ms
* phase cmem: 175263 K
Caricamento CFORM...
* phase time: 3046 ms
* phase cmem: 247930 K
Caricamento ombreggiatori...
* phase time: 212 ms
* phase cmem: 248951 K
Caricamento geometria...
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65466 verts, 2045 Kb
* [Loading VB] 17208 verts, 537 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 46595 verts, 1456 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 53181 verts, 1661 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 228285 indices, 445 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 14030 verts, 164 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 718302 indices, 1402 Kb
* phase time: 630 ms
* phase cmem: 249326 K
Caricamento DB spaziale...
* phase time: 863 ms
* phase cmem: 253908 K
Caricamento dettagli...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 84 ms
* phase cmem: 253982 K
Caricamento settori e portali...
* Loading HOM: f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\l01_escape\level.hom
* phase time: 12 ms
* phase cmem: 254155 K
Caricamento oggetti IA...
- Loading music tracks from 'l01_escape_musics'...
* phase time: 113 ms
* phase cmem: 254194 K
CLIENT: generazione...
- Game configuring : Started 
- Game configuring : Finished 
[16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml]
[16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml]
[16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml]
[16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda.xml] returns [pda.xml]
[16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[events_new.xml] returns [events_new.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[news.xml] returns [news.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml]
[16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[job_item.xml] returns [job_item.xml]
[16-9] get_xml_name for[talk.xml] returns [talk_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade.xml] returns [trade_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml]
[16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 227 ms
* phase cmem: 264462 K
Caricamento texture...
* t-report - base: 1437, 568443 K
* t-report - lmap: 7, 7168 K
* phase time: 5091 ms
* phase cmem: 264462 K
CLIENT: sincronizzazione...
* phase time: 26 ms
* phase cmem: 264462 K
* [win32]: free[2638868 K], reserved[111768 K], committed[1443604 K]
* [ D3D ]: textures[575612 K]
* [x-ray]: crt heap[264462 K], process heap[13127 K], game lua[22058 K], engine lua[230 K], render[0 K]
* [x-ray]: economy: strings[3669 K], smem[28221 K]
* MEMORY USAGE: 297733 K
* Saving spawns...
* Saving objects...
* 17402 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* phase time: 56 ms
* phase cmem: 291140 K
SERVER: caricamento simulatore vitale...
* phase time: 10 ms
* phase cmem: 291140 K
Caricamento partita salvata "antonio_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17402 objects are successfully loaded
* Game antonio_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav' (1.486s)
* phase time: 1485 ms
* phase cmem: 293224 K
SERVER: connessione...
* phase time: 8 ms
* phase cmem: 293224 K
CLIENT: sincronizzazione...
* phase time: 7 ms
* phase cmem: 293224 K
* [win32]: free[2456924 K], reserved[95112 K], committed[1642204 K]
* [ D3D ]: textures[579305 K]
* [x-ray]: crt heap[290685 K], process heap[11585 K], game lua[21788 K], engine lua[231 K], render[3120 K]
* [x-ray]: economy: strings[9176 K], smem[28208 K]
* MEMORY USAGE: 298355 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17405 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17402 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17408 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17407 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 55 ms
* phase cmem: 292130 K
SERVER: caricamento simulatore vitale...
* phase time: 24 ms
* phase cmem: 292130 K
Caricamento partita salvata "antonio_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17407 objects are successfully loaded
* Game antonio_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav' (1.486s)
* phase time: 1486 ms
* phase cmem: 294097 K
SERVER: connessione...
* phase time: 7 ms
* phase cmem: 294097 K
CLIENT: sincronizzazione...
* phase time: 7 ms
* phase cmem: 294097 K
* [win32]: free[2438084 K], reserved[109144 K], committed[1647012 K]
* [ D3D ]: textures[580329 K]
* [x-ray]: crt heap[291865 K], process heap[11585 K], game lua[21785 K], engine lua[231 K], render[3516 K]
* [x-ray]: economy: strings[14487 K], smem[28208 K]
* MEMORY USAGE: 299315 K
* Saving spawns...
* Saving objects...
* 17415 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17416 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17416 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[grenade.xml] returns [grenade.xml]
* Saving spawns...
* Saving objects...
* 17416 objects are successfully saved
* Game Antonio_autosave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_autosave.sav'
- Disconnect
- Destroying level
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 16
- r2_tf_mipbias 0.
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized, 24
*** RESET [320 ms]
"f:\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe" 
* phase time: 42 ms
* phase cmem: 194194 K
SERVER: avviamento...
* phase time: 74 ms
* phase cmem: 193712 K
SERVER: caricamento simulatore vitale...
* phase time: 6 ms
* phase cmem: 193712 K
Caricamento partita salvata "antonio_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17416 objects are successfully loaded
* Game antonio_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_autosave.sav' (1.582s)
* phase time: 1581 ms
* phase cmem: 198741 K
SERVER: connessione...
MaxPlayers = 32
* phase time: 13 ms
* phase cmem: 198741 K
CLIENT: connessione a localhost...
# Player not found. New player created.
* client : connection accepted - 
* phase time: 21 ms
* phase cmem: 198765 K
Apertura flusso dati...
* phase time: 12 ms
* phase cmem: 198765 K
Caricamento CFORM...
* phase time: 2674 ms
* phase cmem: 263748 K
Caricamento ombreggiatori...
* phase time: 213 ms
* phase cmem: 264437 K
Caricamento geometria...
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 24512 verts, 766 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65502 verts, 2046 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 51552 verts, 1611 Kb
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 62255 verts, 1945 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 438036 indices, 855 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 42643 verts, 499 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 615231 indices, 1201 Kb
* phase time: 470 ms
* phase cmem: 264372 K
Caricamento DB spaziale...
* phase time: 427 ms
* phase cmem: 266261 K
Caricamento dettagli...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 40687 v(20), 26352 p
* [DETAILS] Batch(61), VB(794K), IB(154K)
* phase time: 45 ms
* phase cmem: 266271 K
Caricamento settori e portali...
* Loading HOM: f:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\l02_garbage\level.hom
* phase time: 8 ms
* phase cmem: 266337 K
Caricamento oggetti IA...
- Loading music tracks from 'l02_garbage_musics'...
* phase time: 27 ms
* phase cmem: 266351 K
CLIENT: generazione...
- Game configuring : Started 
- Game configuring : Finished 
* phase time: 18 ms
* phase cmem: 271023 K
Caricamento texture...
* t-report - base: 1414, 555017 K
* t-report - lmap: 6, 6144 K
* phase time: 2414 ms
* phase cmem: 271024 K
CLIENT: sincronizzazione...
* phase time: 14 ms
* phase cmem: 271024 K
* [win32]: free[2570076 K], reserved[117956 K], committed[1506208 K]
* [ D3D ]: textures[561162 K]
* [x-ray]: crt heap[271024 K], process heap[11584 K], game lua[21890 K], engine lua[133 K], render[3521 K]
* [x-ray]: economy: strings[22852 K], smem[28208 K]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* MEMORY USAGE: 277007 K
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 45 ms
* phase cmem: 275896 K
SERVER: caricamento simulatore vitale...
* phase time: 7 ms
* phase cmem: 275896 K
Caricamento partita salvata "antonio_autosave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17416 objects are successfully loaded
* Game antonio_autosave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_autosave.sav' (1.478s)
* phase time: 1477 ms
* phase cmem: 277871 K
SERVER: connessione...
* phase time: 7 ms
* phase cmem: 277871 K
CLIENT: sincronizzazione...
* phase time: 7 ms
* phase cmem: 277871 K
* [win32]: free[2527124 K], reserved[113632 K], committed[1553484 K]
* [ D3D ]: textures[561162 K]
* [x-ray]: crt heap[277871 K], process heap[11585 K], game lua[21782 K], engine lua[134 K], render[4353 K]
* [x-ray]: economy: strings[23230 K], smem[28208 K]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* MEMORY USAGE: 280487 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
[16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17504 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17504 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
* Saving spawns...
* Saving objects...
* 17518 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
* Saving spawns...
* Saving objects...
* 17531 objects are successfully saved
* Game Antonio_quicksave.sav is successfully saved to file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav'
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
* phase time: 50 ms
* phase cmem: 276730 K
SERVER: caricamento simulatore vitale...
* phase time: 19 ms
* phase cmem: 276730 K
Caricamento partita salvata "antonio_quicksave.sav"...
* Loading spawn registry...
* 8641 spawn points are successfully loaded
* Loading objects...
* 17531 objects are successfully loaded
* Game antonio_quicksave is successfully loaded from file 'c:\documents and settings\all users\documents\stalker-shoc\savedgames\antonio_quicksave.sav' (1.494s)
* phase time: 1493 ms
* phase cmem: 278715 K
SERVER: connessione...
* phase time: 21 ms
* phase cmem: 278715 K
CLIENT: sincronizzazione...
* phase time: 21 ms
* phase cmem: 278715 K
* [win32]: free[2513184 K], reserved[110676 K], committed[1570380 K]
* [ D3D ]: textures[561162 K]
* [x-ray]: crt heap[278715 K], process heap[11585 K], game lua[21579 K], engine lua[134 K], render[5440 K]
* [x-ray]: economy: strings[45167 K], smem[28208 K]
* MEMORY USAGE: 281586 K
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
[16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml]
[16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml]
[16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml]
[16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml]
[16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml]
[16-9] get_xml_name for[message_box.xml] returns [message_box.xml]
- Disconnect
- Destroying level
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
DestroySingleton::RefCounter: 0
Input:  1
Config-file [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] saved successfully
Destroying Direct3D...
* RM_Dump: textures  : 1
*        :   1: ui\ui_icon_equipment
* RM_Dump: rtargets  : 0
* RM_Dump: rtargetsc : 0
* RM_Dump: vs        : 1
*        :   1: null
* RM_Dump: ps        : 1
*        :   1: null
* RM_Dump: dcl       : 0
* RM_Dump: states    : 1
* RM_Dump: tex_list  : 1
* RM_Dump: matrices  : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes  : 1
* RM_Dump: v_elements: 1
* RM_Dump: v_shaders : 1
refCount:pBaseZB 1
refCount:pBaseRT 1
DeviceREF: 186
Aspetta aspetta...non ho letto per intero quel topic.........fammi un riassunto...//content.invisioncic.com/a283374/emoticons/emoticons_dent1005.gif

 
Sconti di fine settimana R*.//content.invisioncic.com/a283374/emoticons/sisi.gif

AIP!//content.invisioncic.com/a283374/emoticons/Gab3.gif

Anche se non penso di prendere qualcosa...seppur i vari GTA a 5 euro o giù di lì siano attizzanti e non poco.//content.invisioncic.com/a283374/emoticons/Predicatore.gif

 
Diceva solo di copiare un file e postarlo lì per far capire a cosa era dovuto il crash XD

 
Ci sono i free weekend per Lead and Gold e Shattered Horizon :kaname:

 
Ragazzi, io è da poco che uso STEAM emi è successa una cosa: mi sono comparsi due giochi da installare sotto Fallout, uno è lead and gold, l'altro non mi ricordo. MA io non li ho comprati! Sono gratuiti, forse??

 
Ragazzi, io è da poco che uso STEAM emi è successa una cosa: mi sono comparsi due giochi da installare sotto Fallout, uno è lead and gold, l'altro non mi ricordo. MA io non li ho comprati! Sono gratuiti, forse??
Leggi il post sopra il tuo XD

 
Ragazzi, io è da poco che uso STEAM emi è successa una cosa: mi sono comparsi due giochi da installare sotto Fallout, uno è lead and gold, l'altro non mi ricordo. MA io non li ho comprati! Sono gratuiti, forse??
Si chiama Free Weekend, ogni tanto ti danno la possibilità di scaricare e provare dei giochi per 2-3 giorni dopo i quali se vuoi continuare lo devi comprare. Una sorta di demo "online" diciamo //content.invisioncic.com/a283374/emoticons/sisi.gif

 
Segnalo su steam i vecchi GTA a prezzi stracciati, parliamo di GTA vice city, san andreas, 3 e 2 a prezzi che vanno dai 2 ai 7 €.

Giustamente quello che costa di più è... GTA 2 XD

Mi sono accorto ora che c'è anche il pacco che comprende pure GTA 1, totale 7 € e 50.

 
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