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//content.invisioncic.com/a283374/emoticons/sisi.gif-Every enemy has a name, rank and memory. If you don't kill them in an encounter for whatever reason they will remember you later on and change their tactics, not only getting stronger in level but learning new immunities. Enemy dialogue changes because of your previous encounters as well.
-Enemies have their own jobs to do and their AI allows them to do certain things on their own. For example an Orc you have to kill may be dueling another at one point or he may be doing whatever his higher ranking officer assigned him to do. It all progresses in real time with or without your interference.
-If an enemy kills you in battle you don't "die" in the traditional sense. You do eventually respawn but time in the world passed (they didn't say how long). During this time the enemy that killed you was likely promoted because of him killing you or he could have been killed somehow (like losing one of the duels I mentioned above).
-If your objective is to kill a high ranking warlord you can do it in several ways. One way would be chipping away at everyone under his rank and either killing them or making them become "agents" for you which will enable you to launch ambushes on their base or possibly even assassinate the warlord by making his 2nd in command your agent. However it's not guaranteed, the 2nd in command can fail and be killed but he may have partial success as well which takes a chunk of the warlord's health away to make your battle easier.
-The combat seems like it takes cues from the Batman games. They mentioned there was a rhythm to it and you get to keep a combo multiplier going.
-It's fully open world so it has all of the stuff you'd expect. XP, skills, sidequests, random events (hell the whole game is basically a random event with that nemesis system and the AI working on their own even when enemies aren't on screen).
-You get to use normal melee combat, stealth with a dagger or ranged with a bow. How you level those up depends on what you took the target out with. A stealth kill will get you a special rune to use on stealth skills, direct combat will get you a melee rune and so on.
No l'ho visto solo ora questa. WHAT?Si, ottimo titolo per carità, ma concordo con quanto detto da Inuyasha
Io li avrei preferiti a lavoro su una nuova IP FPS, visto che sono specializzati in quello. Vabbè l'importante è che sono tornati a fare roba AAA dopo la parentesi della roba only DDI Monolith invece di fare stì giochetti potrebbero mettersi sotto per un F.E.A.R. decente per console next gen.
Faccio comunque notare che gli sviluppatori de La Guerra del Nord, i Snowblind studios, (e anche i Surreal ) si sono fusi con i Monolith //content.invisioncic.com/a283374/emoticons/sisi.gifhttp://en.wikipedia.org/wiki/Snowblind_Studios
no.Quindi in realtà gli sviluppatori di "Shadow of Mordor" sarebbero gli stessi di "War in the North", andiamo bene //content.invisioncic.com/a283374/emoticons/bah.gif
Insomma mischiano la me*da con la cioccolatano.gli sviluppatori di SoM sono i Monolith Productions. che hanno assunto sia gli Snowblind Studios sia i Surreal.
vengono assunti in quanto forza lavoro, è leggermente diverso rispetto ad averli in carica dal punto di vista creativo/realizzativo. quello rimane in carico ai capoccia Monolith.Insomma mischiano la me*da con la cioccolataVabbè in effetti non so le dimensioni di Monolith, ma non so se sapessero effettivamente gestire un AAA next gen con il personale precedente
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“@gameinformer: December Cover – Middle-earth: Shadow Of Mordor - http://bit.ly/1aRa4D1 ” - Here's something I've been working on!
Italiano per giunta. Chissà che ruolo ha assunto quiLead Designer (e writer) di Red Dead Redemption