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Questi Lycan mi ricordano molto i Lickers"(3/21)-Lycan are smarter & trickier than any other Resident Evil enemy to date. They can wait in stillness from rooftops, in bushes, ready to ambush you if you don't notice them. They act differently if they hunt alone or in packs. There's a variety of them too, a new type below:"
(7/21) swarmed by Lycan, who only back off when a bell begins tolling, and they scurry off someplace else.
-Capcom knows they didn't fully flesh out Ethan's character in RE7, the story was more focused on the other characters. He was basically a player camera. But the team felt a
(8/21) attachment to Ethan, they saw the critiques on him from RE7, they felt his story wasn't over, & decided to give Ethan his own story, & to make people as endeared to him as the team is to him, really show us who Ethan Winters is and why he's great
(11/21) to balance pacing of quiet, dark horror with adrenaline-pumping intense bouts of survival. Village has the largest environments in any RE game to date, which making these larger open spaces made them decide to focus on strategic depth to the game's mechanics. Village also
(12/21) has the most vertical design of any RE game outside of just wide areas. They increased Ethan's movement speed due to the openess, but to make this horror, they made sure the threat was more intense that ever, so players aren't just gunning through everything, often being
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Per forza di cose con il negozioMa come si fa a bilanciare questo tipo di gioco se nella stessa run puoi trovare oggetti e nemici random?![]()
