Le mie considerazioni finali su halo waypoint.
PHYSIC & ABILITIES
Slowing down the
sprint I think is the best possible compromise. I find it fair to be able to recharge shields while running now. I like the flow of the game thanks to
auto-clamber and
slide. I am very happy with the absence of
thruster pack, stabilizer and spartan charge. Maybe
ground pound could be there, but not in competitive gaming.
BOTS
Very good, better than many real players ? even if sometimes they tend to cluster too much. Other times they don't notice me and look down while I shoot them.
EQUIPMENTS
Grappleshot is very funny, i like it. Perhaps you would need to color the viewfinder red when aiming out of range.
Drop wall is also very good but i think have more than one is useless and maybe counterproductive. Just one is better.
I have not had the opportunity to try other gadgets well, I postpone the considerations to the next flight
Spike grenades animation is too similar to the frag grenades. I would like something more original.
WEAPONS
I found the
AIM assistance too low. With some weapons (
MK50 Sidekick,
VK78 Commando) it is too difficult to keep aiming in the head. This, and the fact that other weapons are very powerful and easy to use (
needler, for example, but not only), creates an unpleasant situation where a less skill player can put a stronger player in trouble too easily. Imho, this is not the right
philosophy. The game need a general increase of the AIM assistance level of many
pecision weapons.
I hope we will return to playing with rifles as Halo history and all other games so, please, archives the days of Halo 5. For me, the ideal would be
BR as primary weapon and
AR as secondary but, if you want to keep
AR + Magnum, make players prefer the great
MA40 Assault Rifle for medium and close combact and make
MK50 Sidekick for long distance, but with less impact and high time to kill to be used more as an assist weapon and not to overlap with
BR and
VK78 Commando.
BR75
is perfect. I love it. Perhaps a little more difficult in close combat. Being a lover of the classics, I prefer the all-around BR. In Compertitive gaming it absolutely must be the primary weapon.
VK78 Commando
I liked it but I had very bad feeling with it on long distance also. Imho It need more AIM and, if it interferes too much with the BR, increase a little the time to kill.
Pulse Carabine
is horrible: bullets don’t follow the target, it's too imprecise. It would need more AIM but In the accademy i see it is 2 burst to kill.. oh my god! 3 burst at least, 4 burst is probably better. And change the name, please.. it is not a carabine..it’s not a precision weapon. Why it was called carabine?
Needler
In close combact is too OP. Please increase time to kill.
S7 Sniper
I haven't used it enough to tell for sure, but I found it easy enough to take snapshots (it’s good) but maybe more difficult in zoom mode.
CQS48 Bulldog
Great weapon. Excellent balance.
Gravity Hammer
I found it too slow. Reduce response and execution time.
Ravager- Skewer- Heatwave
I haven't used it enough to unbalance me. My first impression is that Ravager is a little inaccurate. Maybe, flames could be more concentrated and have a better animation. Heatwave seemed to me to have, in horizontal zoom mode, a too dispersive reticle of fire. Skewer I guess it will be crucial in vehicle games. Maybe too OP for the competitive
MAPS
The map I liked the most is
Recharge. Both aesthetically and as a structure, it reminds me of what arena shooter maps should be like.
Bazaar, on the other hand, suggests what Halo maps shouldn't be like. It is nice, aesthetically very accurate, but it reminds me a lot of the call of duty settings. If there is inspiration elsewhere, look at quake not cod please.
Live Fire has a good playability but the art style did not convince me. walls too poor in textures, it looks like a forge map made without too much effort ..
I hope there will be some famous
remakes as well. Without thruster pack I think it is a must to re-propose
Lockout, but also maps such as ivory tower, midship, warlock, sanctuary should never be missing in this game.
GRAPHICS
It is difficult to distinguish enemies from companions. We need to go back to
red vs blue.
The
weapon dispensers on the walls are hardly visible and gets confused with monitors and othr devices.
Equipments should be reported on the map as for power-ups.
I don't want to ask the
AI for anything, it slows down the game flow too much. everything must be clear and instantaneous on the map.
Overall, playing on the X series on
performance first and
quality after, I found the
graphics to be quite smooth and clear, but I expected better. No wow effect, no next gen impression. It is a big disappointment, cross gen was a mistake.
.
FINAL CONSIDERATIONS
Halo Infinite sounds like Halo 5 stripped of some abilities which may have been fun for some, but which had taken the game too far to his identity. Now the gameplay appears more like the
classics, expecially Halo 3. Very
solid and more
competitive. For the first time in a long time, I got that feeling of never wanting to stop playing.
This make me very happy despite being disappointed with the
graphics. It doesn't feel like a next-gen game and in a sense it is not. It had to be a series X/S & PC exclusive.
Nonetheless, I am quite confident about the
future of Halo and I can't wait to replay it as soon as possible.