One/Series Halo Infinite | SG: 9.0 | S5: Reckoning disponibile |

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When it comes to gameplay, our goal is to deliver a multiplayer experience that honors classic Halo combat while also offering new players the support needed to jump in and have a great time. To that end, we’re introducing the Spartan Academy and Spartan Commander Laurette who will help players familiarize themselves with maps, weapons, and equipment. We’re also introducing bot matches so players new and old can warm up before they hit the battlefield. We’ve got more in store for bots and Academy content over time that we look forward to rolling out as the game evolves.
But we might just have a few more surprises up our sleeves that you’ll see in the months following our launch this year.
BETA CONFERMATA
I also want to encourage everyone to head over to Halo Insider and sign up if you haven’t done so yet. We’ll be conducting technical previews this summer and signing up gives you a shot to be one of the first people to play the game, provide feedback and help ensure we have the best launch possible
I’d be remiss if I didn’t also speak to those tantalizing bits of the campaign we shared during the showcase. We are continuing the story of the Master Chief and Cortana from Halo 5, but also telling a story that’s welcoming for new players. Cortana’s fate is one of the Infinite campaign’s big mysteries, and early in the story, you will meet a new UNSC AI, “the Weapon”, that was created to help stop Cortana. Together with the Pilot, the Master Chief, and the Weapon begin an epic adventure to explore Zeta Halo, defeat the Banished forces who control the ring, and unravel even more mysteries along the way.

Speaking on behalf of the whole Halo Infinite team, we’re honored to share our work with you today as we close in on the launch of Halo Infinite this Holiday. We’ve got a lot more to share with you over the coming months, but more importantly there’s so much for you to discover for yourself when the game comes out. Zeta Halo is almost ready for you to explore, and I hope you’re as excited as we are for all the adventures in store.
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Premetto che non sono deluso. Il trailer del multy mi è piaciuto un sacco, ma solo una cosa non ho capito e la metto sotto spoiler dato che riguarda il finale di H5:
Ma Cortana l'hanno buttata nel cesso off-screen? spero di aver capito male perchè capisco il voler far finta che Halo 5 non sia mai esistito, ma così sarebbe troppo....
Vogliono chiaramente ripetere il ciclo dei precursori
La nuova cortana si chiama "weapon", la nuova offensive bias
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  • “The Great Journey So Far” – Available Today – Visit Xbox Wire to hear from Halo Infinite’s Head of Creative, Joseph Staten.
  • 343 Industries Halo Infinite Multiplayer Overview – Monday, 6/14 – More gameplay and insights from the team, debuts at 8AM PT on YouTube.com/Halo.
  • Halo Infinite Mark VII Spartan Cosplay Guide – Tuesday, 6/15 – Everything you need to know to create your own real life Spartan armor - here on Halo Waypoint.
  • Canon Fodder – Wednesday, 6/16 – 343 lore master GrimBrother One dives into the fiction behind multiplayer maps, vehicles, armor, and more.
  • Inside Infinite – Thursday, 6/24 – Our monthly blog series returns with a closer look at the future of Halo Waypoint and the work the team is doing to extend your Halo Infinite experience and we’ll catch up with members of the Live team to talk player engagement and customization.
In addition to returning favorites and brand-new weapons, Halo Infinite’s sandbox is punctuated by the addition of Halo 3-esque equipment – game-changing limited-use abilities that players will scavenge for during a match. In today’s trailer you’ll catch the first glimpse of two additional pieces of equipment: the Threat Sensor is an area-of-effect support device that periodically pulses and illuminates enemy players within it’s radius while the aptly named Repulsor can be used to deflect projectiles and anything else that gets in the way. Whether it’s zipping across a map to gain the high ground using a Grappleshot or digging in your defenses with a Drop Wall, equipment brings new strategic and tactical options to Halo Infinite’s frenetic multiplayer combat with more additions to come in future seasonal updates.
When Halo Infinite releases this holiday, it will also usher in the long-awaited return of Big Team Battle. This classic series stalwart is back, but bigger and better than ever, supporting 24 players on large vehicle-friendly maps tapping into the full extent of the sandbox. BTB is the epitome of the Halo experience and the ultimate Spartan battle fantasy with Pelicans swooping in to deploy fresh vehicles, weapon ordnance dropping from the sky, and tactical updates from Commander Laurette. Big Team Battle is the wild, raucous, fun social experience that cranks everything up to 11 and we’ll be sharing more details later this summer.

In addition to Ranked and Social matchmaking playlists, players will also experience limited-time seasonal events with special rewards on the line. Console and PC players will play together via crossplay while support for cross-progression means you can move freely from one platform to the other and keep working on your Spartan’s journey. Xbox Series X owners will also enjoy up to 120FPS on supported hardware and PC players will have a wide variety of configurable settings spanning framerate to graphics to key binds and more. Of course, online isn’t the only way to enjoy multiplayer – Halo Infinite will also support splitscreen on Xbox and LAN play via a PC local server.
Split-Screen, BTB 24 giocatori
The Armor Hall offers more per-piece customization options than any prior Halo game including everything from helmets to visors to gloves to shoulder pads and more. Customization doesn’t stop at armor – you’ll be able to earn and apply coatings to weapons and vehicles, too. And that helpful and humorous voice you hear in the trailer? It's one of example of the new Personal AI that you'll be able to equip during multiplayer matches (they also help capture objectives, as pictured below). And, the final game will include even more ways to customize your Spartan than what we’re showing today – there are a few surprises left to share.
 
Ma anche il trailer del multi, ma come è montato sembra cod con tutti accessori e minchiatine varie.
Assurdo come sia stato il gioco peggiore della conferenza :asd:
 
Vogliono chiaramente ripetere il ciclo dei precursori
La nuova cortana si chiama "weapon", la nuova offensive bias
Si ok, ma come l'hanno buttata nel trailer non è che mi sia piaciuto più di tanto. Speriamo che nella campagna renda meglio; capiscimi, dal finale del 5 e di wars 2 mi aspettavo un altro trattamento per lei :asd:.
Per chi si lamenta del multiplayer, ragazzi è il multy del 3 (che era già stato ripreso da halo 5 tralaltro) con l'aggiunta del rampino non capisco dove siano i lati negativi. Preferivate lo schifo del quarto capitolo?
 
Purché si riesca a distinguere bene i nemici dagli alleati io sono a favore di questa cosa.
Uno spende magari ore a farsi l'armatura perfetta con i colori e tutto e poi il colore di squadra rovina tutto.
Significa che puntano davvero tanto sulla personalizzazione e la cosa mi fa molto piacere
 
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