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Quali flop per l'esattezza?Dopo la tempesta di flop di quest'anno secondo me hanno un minimo affrettato i tempi su TES6.
Prey, Wolfenstein II, The Evil Within 2.Quali flop per l'esattezza?
Inviato dal mio HUAWEI VNS-L31 utilizzando Tapatalk
Commercialmente purtroppo si, forse meno del previsto (anche se togliendo Prey, penso che gli altri due proprio male male non sono andati) Qualitativamente invece secondo me sono dei bei giochi.Prey, Wolfenstein II, The Evil Within 2.
Chiaramente si parla di flop commerciale.
Grandissimi giochi. Ma flop commerciali palesi. E anche Dishonored 2 ha floppato.Commercialmente purtroppo si, forse meno del previsto (anche se togliendo Prey, penso che gli altri due proprio male male non sono andati) Qualitativamente invece secondo me sono dei bei giochi.
Inviato dal mio HUAWEI VNS-L31 utilizzando Tapatalk
Non capisco dove sbaglia, finestre di lancio? Perché appunto qualitativamente alla fine il gioco c'è! Oppure questo fare uscire 3 giochi all'anno può essere che li penalizza?Grandissimi giochi. Ma flop commerciali palesi. E anche Dishonored 2 ha floppato.Praticamente Bethesda floppa sistematicamente da Doom.
Sbaglia le finestre di lancio assolutamente, e a mio avviso anche il marketing.Non capisco dove sbaglia, finestre di lancio? Perché appunto qualitativamente alla fine il gioco c'è! Oppure questo fare uscire 3 giochi all'anno può essere che li penalizza?
Inviato dal mio HUAWEI VNS-L31 utilizzando Tapatalk
Eh! Effettivamente mettere due giochi di quel calibro nello stesso mese è da folli, praticamente si sono tirati la zappa sui piedi, davvero incomprensibile come scelta. E poi grazie che dopo due mesi te li trovi già a metà prezzoSbaglia le finestre di lancio assolutamente, e a mio avviso anche il marketing.Guarda l'anno scorso, gli è venuta l'idea scellerata di mettere nelle stesso mese due pezzi grossi come TEW2 e Wolfenstein.
Read more at https://gamingbolt.com/bethesda-game-studios-looking-for-a-quest-designer-possibly-for-the-elder-scrolls-6-or-starfield#ToP8iPB4FEgtL3IH.99Bethesda recently opened up a new studio in Austin, and to no one’s surprise, they’re now looking to hire more people for the newly opened studio- but for which game? We know they’re currently working on a few pretty big projects, and there’s no doubt in anyone’s minds that The Elder Scrolls 6 has to be one of them (but how far away that game is is still anybody’s guess).As per the job ad posted on ZeniMax’s (Bethesda’s parent company) official website, Bethesda are looking to hire a new quest designer for their Austin studio. Responsibilities for the position include things such as “designing and documenting stories and quests”, and overseeing things such as “creative narrative structure”, “writing dialogue”, and “scripting gameplay”. And here’s something else that’s interesting- “excellent storytelling, dialogue writing, and editing skills” are listed as requirements for the position.
For all their strengths, games developed by Bethesda Game Studios have always been known to have mediocre writing and storytelling at best (even we’ve written about this in the past), so it’s good to see that the studio is at least trying to work on its weaknesses. What game the newly opened Austin studio is going to be working on, though, is completely up in the air right now. It can be for the long rumored Starfield or The Elder Scrolls 6, we are not sure at this point. Perhaps, this year’s E3 will give us some answers.
Stay tuned to GamingBolt for more coverage on the game.
Read more at https://gamingbolt.com/bethesda-has-one-project-in-full-production-new-animation-system-discussed#W2WWKhpcfazeqcMY.99Bethesda Game Studios may not have produced a full length game since Fallout 4 released in 2015 but the studio has been working on new projects. This has been hinted at a number of times but in a new interview with Insomniac CEO Ted Price for the Academy of Interactive Arts and Sciences Game Maker’s Notebook, Fallout 4 director Todd Howard discussed the status of those projects a bit more.One project is currently in pre-production and will be using a new animation system that Bethesda is currently developing. It’s worth noting that pre-production could last for several years so when this will eventually release is anyone’s guess. The other project is in “full production” however, and uses the “old” animation system, which most likely refers to Fallout 4’s system.
Howard also talked about how the animation team working on the latter project is excited to work on the new animation system when the former project is ready to start rolling out. Perhaps it’s an indication that the project in “full production” is set to release soon. However, later on in the interview, Howard also talked about the challenges of completing a game.
“You forget. If you haven’t moved in a while, moving is terrible. Or having a child. Not terrible! But the pressures of it, you forget how hard it is to finish a game,” he said. Could it be that Howard is facing these challenges currently and is thus remembering them?
Anything seems possible but we’ll likely learn more about this project, whether it’s Starfield or something else, at E3 2018.
Todd Howard has, inevitably, been quizzed on how far along Starfield and Elder Scrolls 6 are, giving us some insight into how long we might be waiting.
Geoff Keighley sat Howard down for a chat after Bethesda’s excellent E3 presentation. Right at the end of that presentation, Bethesda hurled two curve balls at us – Starfield, a new all-original IP, and The Elder Scrolls 6, which is now in the works deep within Bethesda.
But Todd Howard didn’t say much more than ‘these games exist’. Naturally, when Keighley sat down with Howard, he asked how far along the games are, and he got a straightforward answer.
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