xbox Series x|s Starfield

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Si torna ad un sistema di dialoghi classico :nev:
 
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Si torna ad un sistema di dialoghi classico :nev:
Che goduria, temevo riprendessero quella porcheria vista in Fallout 4 e invece sembra proprio un bel ritorno alle basi :ivan:
 
Ogni volta che vedo il thread mi viene voglia di riprendere un Fallout a caso, ma con la lista arretrati che ho meglio evitare :shrek:
 
Continuo con il mio #Toddcazzaro bisogna fidarsi di una parola ogni tre :unsisi:
 
Il personaggio principale quindi non è doppiato? Si seleziona l'opzione di dialogo e l'npc risponde di conseguenza? Non avendo mai giocato un Fallout non ho come riferimento i vecchi titoli.
 
Il personaggio principale quindi non è doppiato? Si seleziona l'opzione di dialogo e l'npc risponde di conseguenza? Non avendo mai giocato un Fallout non ho come riferimento i vecchi titoli.
In Fallout ci sono state entrambe le cose, nei vari capitoli. In Starfield hanno scelto di non dare una voce al PG
 


Nuova intervista a Todd. C'è qualche nuova info generale, e specifica su SF.
(raccolte da ERA)
Gems from interview:

- He says he met with LucasArts in 2009 and pitched the Indiana Jones game (Its always been on his bucket list). Deal fell apart for publishing issues and he didn't have the team ready. ~10 years later, he pitched the game again and they (LucasArts) said he loved it. Said Machine Games is the perfect fit cause of their storytelling. Said looking at the game is part of his day-to-day (aswell as playing/making Starfield). Hes actually more involved with the development on Indiana Jones more than I initially thought.

- Fallout 3 and Fallout 4 was different intentionally. They were trying new things in F4.

- Says in Starfield the star systems will have levels attached to them.

- Says you won't be stranded out in space with no fuel. Its a "fun-killer". Maybe for a hardcore survival mode in the future

- Different space suits will have buffs to gases/toxicity/temperature. Will be useful depending on what planet you travel to

- Robot enemies are confirmed.

- Wishes their games (ES6 specifically) didn't take as long to make as they did but they do

- Will always support mods and hired modders that are now professionals.

- Not putting Starfield on PS5 helps with focus. Says they've always primarily focused on Xbox when it came to consoles. They went into development focused on Xbox so the exclusivity isn't abnormal for them. Xbox brought Bethesda to consoles with Elder Scrolls: Morrowind

- Xbox top engineers are helping with Starfield development on Series X/S

- Delaying Starfield was tough but the right thing to do. They wanted to say they could get it done (given the amount of work left and the amount of time remaining) but it was too much risk involved to the team, the game, the fans and Xbox

- Says theres added pressure to deliver for everybody with Starfield since they are a platform seller now. Making "THE GAME"

- Says he prefers console to PC cause hes in front of a PC all day at work

Feel free to make new thread(s) based on any of this information :)
Here's some info on Starfield from the man himself.
  1. The world is generated in tiles, like usual Bethesda games. They made these tiles look like realistic landscapes, put them together, and then wrap them around a planet.
  2. Todd says they could do way more than 1000 planets but decided to set a limit due to the detail of naming them and having a distinct feeling about each one. The star systems are leveled Todd specifically mentions a "Level 40 System" so different systems will be of varying difficulty.
  3. The tone is that space travel should feel dangerous and that they have dialed this back and forth during development.
  4. Can possibly mine planets for fuel?
  5. "They get into environmental things" on planets. Space suits, buffs, gasses, toxicity, temperature.
  6. There are robots. Robots are mostly utility robots. Starfield is a deeply human world.
  7. Other ships DO come and go from the starports. (I love this.)
  8. You can jump into a system and see a freighter, other ships can contact you.
2 more:

4 of the followers in starfield have deeper relationship options than they've ever done, as an example, instead of a rigid hate/love meter, if you do something that pisses your friend off, they'll behave differently for a time instead of removing X amount of points from the meter
planets have actual orbits and move around the sky
 


  • Earth is called the "Old Neighborhood" and there are quests that take you back.
  • There are "areas/settlements" that can be on any planet with mini-storylines and quests.
  • You can join any faction at any time and joining one doesn't lock you out of others similar to Skyrim, unlike Fallout.
  • You can control the politics of factions.
  • The main storyline will give you bits of story about each faction so you can see what they're all up to.
  • Player decides fate for some major character who live/die into the end and NPCs that stay in/leave factions.
  • NPCs will react differently to you depending on actions taken.
  • Companions can negotiate for you and it can go good or bad depending on what they say to NPCs. Example given was an NPC blocking the MC from passing and the companion can talk to the NPC.
 


Considerando che Far Harbor era DI GRAN LUNGA la parte migliore di Fallout 4 e conteneva a mani bassi le quest migliori del gioco, non posso che essere contento :predicatore:

Tutte belle nuove info, l’unica cosa che mi lascia un po’ di amaro in bocca è il fatto delle fazioni. Non dico preclusione totale di tutte le altre in caso di scelta di una, ma neanche l’eccesso opposto che hanno scelto, così (esattamente come in Fallout 4) svilisci un po’ il senso della scelta
 
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